--- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1429,7 +1429,7 @@ add_element_primitives(list, item_xform, curitem); } } - else + else if ( !m_manager.machine().options().skip_gameinfo() ) { // if we are not in the running stage, draw an outer box render_primitive *prim = list.alloc(render_primitive::QUAD);