Fix compilation with builtin_glslang=false Ref https://github.com/godotengine/godot/pull/93478 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -480,7 +480,7 @@ def configure(env: "SConsEnvironment"): env.ParseConfig("pkg-config vulkan --cflags --libs") if not env["builtin_glslang"]: # No pkgconfig file so far, hardcode expected lib name. - env.Append(LIBS=["glslang", "SPIRV"]) + env.Append(LIBS=["glslang", "SPIRV", "glslang-default-resource-limits"]) if env["opengl3"]: env.Append(CPPDEFINES=["GLES3_ENABLED"])