# Maintainer: ovf pkgname=vcmi pkgver=1.6.8 pkgrel=0 pkgdesc="Open-source engine for Heroes of Might and Magic III" url="https://vcmi.eu" # game engine arch="aarch64 loongarch64 ppc64le riscv64 x86_64" license="GPL-2.0-or-later" options="!check" # "test coverage is close to 0" and needs googletest makedepends=" boost-dev cmake ffmpeg-dev fuzzylite-dev minizip-dev onetbb-dev qt6-qtbase-dev qt6-qttools-dev samurai sdl2-dev sdl2_image-dev sdl2_mixer-dev sdl2_ttf-dev zlib-dev " source="https://github.com/vcmi/vcmi/archive/refs/tags/$pkgver/vcmi-$pkgver.tar.gz" build() { cmake -B build -G Ninja -Wno-dev \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \ -DCMAKE_BUILD_TYPE=None \ -DFORCE_BUNDLED_FL=OFF \ -DFORCE_BUNDLED_MINIZIP=OFF \ -DENABLE_INNOEXTRACT=OFF cmake --build build } package() { DESTDIR="$pkgdir" cmake --install build } sha512sums=" a9e9a458d10aeb3094792bd21c4c73a7a4861af9a7df29e7870ca1a7e82839a7f7a05cecfa6c1139aa91cffba0be93035a27a485d4d687dbe88b6440a48746c2 vcmi-1.6.8.tar.gz "