--- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1399,7 +1399,8 @@ } // if we are not in the running stage, draw an outer box - else + // DISABLE WHITE BORDER + else if ( !m_manager.machine().options().skip_gameinfo() ) { render_primitive *prim = list.alloc(render_primitive::QUAD); set_render_bounds_xy(prim->bounds, 0.0f, 0.0f, (float)m_width, (float)m_height);