mirror of
https://github.com/betaflight/betaflight-configurator.git
synced 2025-07-20 23:05:15 +03:00
Move src files
This commit is contained in:
parent
aab2a993c8
commit
24c81375a4
371 changed files with 120 additions and 120 deletions
146
src/js/model.js
Normal file
146
src/js/model.js
Normal file
|
@ -0,0 +1,146 @@
|
|||
'use strict';
|
||||
|
||||
// generate mixer
|
||||
var mixerList = [
|
||||
{name: 'Tricopter', pos: 3, model: 'tricopter', image: 'tri'},
|
||||
{name: 'Quad +', pos: 2, model: 'quad_x', image: 'quad_p'},
|
||||
{name: 'Quad X', pos: 0, model: 'quad_x', image: 'quad_x'},
|
||||
{name: 'Bicopter', pos: 16, model: 'custom', image: 'bicopter'},
|
||||
{name: 'Gimbal', pos: 4, model: 'custom', image: 'custom'},
|
||||
{name: 'Y6', pos: 20, model: 'y6', image: 'y6'},
|
||||
{name: 'Hex +', pos: 5, model: 'hex_plus', image: 'hex_p'},
|
||||
{name: 'Flying Wing', pos: 10, model: 'custom', image: 'flying_wing'},
|
||||
{name: 'Y4', pos: 19, model: 'y4', image: 'y4'},
|
||||
{name: 'Hex X', pos: 6, model: 'hex_x', image: 'hex_x'},
|
||||
{name: 'Octo X8', pos: 21, model: 'custom', image: 'octo_x8'},
|
||||
{name: 'Octo Flat +', pos: 8, model: 'custom', image: 'octo_flat_p'},
|
||||
{name: 'Octo Flat X', pos: 9, model: 'custom', image: 'octo_flat_x'},
|
||||
{name: 'Airplane', pos: 11, model: 'custom', image: 'airplane'},
|
||||
{name: 'Heli 120', pos: 12, model: 'custom', image: 'custom'},
|
||||
{name: 'Heli 90', pos: 13, model: 'custom', image: 'custom'},
|
||||
{name: 'V-tail Quad', pos: 17, model: 'quad_vtail', image: 'vtail_quad'},
|
||||
{name: 'Hex H', pos: 7, model: 'custom', image: 'custom'},
|
||||
{name: 'PPM to SERVO', pos: 22, model: 'custom', image: 'custom'},
|
||||
{name: 'Dualcopter', pos: 15, model: 'custom', image: 'custom'},
|
||||
{name: 'Singlecopter', pos: 14, model: 'custom', image: 'custom'},
|
||||
{name: 'A-tail Quad', pos: 18, model: 'quad_atail', image: 'atail_quad'},
|
||||
{name: 'Custom', pos: 23, model: 'custom', image: 'custom'},
|
||||
{name: 'Custom Airplane', pos: 24, model: 'custom', image: 'custom'},
|
||||
{name: 'Custom Tricopter', pos: 25, model: 'custom', image: 'custom'},
|
||||
{name: 'Quad X 1234', pos: 1, model: 'quad_x', image: 'quad_x_1234'}
|
||||
];
|
||||
|
||||
// 3D model
|
||||
var Model = function (wrapper, canvas) {
|
||||
var useWebGLRenderer = this.canUseWebGLRenderer();
|
||||
|
||||
this.wrapper = wrapper;
|
||||
this.canvas = canvas;
|
||||
|
||||
if (useWebGLRenderer) {
|
||||
this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas[0], alpha: true, antialias: true });
|
||||
} else {
|
||||
this.renderer = new THREE.CanvasRenderer({ canvas: this.canvas[0], alpha: true });
|
||||
}
|
||||
|
||||
// initialize render size for current canvas size
|
||||
this.renderer.setSize(this.wrapper.width() * 2, this.wrapper.height() * 2);
|
||||
|
||||
// load the model including materials
|
||||
var model_file = useWebGLRenderer ? mixerList[MIXER_CONFIG.mixer - 1].model : 'fallback';
|
||||
|
||||
// Temporary workaround for 'custom' model until akfreak's custom model is merged.
|
||||
if (model_file == 'custom') { model_file = 'fallback'; }
|
||||
|
||||
// setup scene
|
||||
this.scene = new THREE.Scene();
|
||||
|
||||
// modelWrapper adds an extra axis of rotation to avoid gimbal lock with the euler angles
|
||||
this.modelWrapper = new THREE.Object3D();
|
||||
|
||||
// stationary camera
|
||||
this.camera = new THREE.PerspectiveCamera(60, this.wrapper.width() / this.wrapper.height(), 1, 10000);
|
||||
|
||||
// move camera away from the model
|
||||
this.camera.position.z = 125;
|
||||
|
||||
// some light
|
||||
var light = new THREE.AmbientLight(0x404040);
|
||||
var light2 = new THREE.DirectionalLight(new THREE.Color(1, 1, 1), 1.5);
|
||||
light2.position.set(0, 1, 0);
|
||||
|
||||
// add camera, model, light to the foreground scene
|
||||
this.scene.add(light);
|
||||
this.scene.add(light2);
|
||||
this.scene.add(this.camera);
|
||||
this.scene.add(this.modelWrapper);
|
||||
|
||||
// Load model file, add to scene and render it
|
||||
this.loadJSON(model_file, (function (model) {
|
||||
this.model = model;
|
||||
|
||||
this.modelWrapper.add(model);
|
||||
this.scene.add(this.modelWrapper);
|
||||
|
||||
this.render();
|
||||
}).bind(this));
|
||||
};
|
||||
|
||||
Model.prototype.loadJSON = function (model_file, callback) {
|
||||
var loader = new THREE.JSONLoader();
|
||||
|
||||
loader.load('./resources/models/' + model_file + '.json', function (geometry, materials) {
|
||||
var modelMaterial = new THREE.MeshFaceMaterial(materials),
|
||||
model = new THREE.Mesh(geometry, modelMaterial);
|
||||
|
||||
model.scale.set(15, 15, 15);
|
||||
|
||||
callback(model);
|
||||
});
|
||||
};
|
||||
|
||||
Model.prototype.canUseWebGLRenderer = function () {
|
||||
// webgl capability detector
|
||||
// it would seem the webgl "enabling" through advanced settings will be ignored in the future
|
||||
// and webgl will be supported if gpu supports it by default (canary 40.0.2175.0), keep an eye on this one
|
||||
var detector_canvas = document.createElement('canvas');
|
||||
|
||||
return window.WebGLRenderingContext && (detector_canvas.getContext('webgl') || detector_canvas.getContext('experimental-webgl'));
|
||||
};
|
||||
|
||||
Model.prototype.rotateTo = function (x, y, z) {
|
||||
if (!this.model) { return; }
|
||||
|
||||
this.model.rotation.x = x;
|
||||
this.modelWrapper.rotation.y = y;
|
||||
this.model.rotation.z = z;
|
||||
|
||||
this.render();
|
||||
};
|
||||
|
||||
Model.prototype.rotateBy = function (x, y, z) {
|
||||
if (!this.model) { return; }
|
||||
|
||||
this.model.rotateX(x);
|
||||
this.model.rotateY(y);
|
||||
this.model.rotateZ(z);
|
||||
|
||||
this.render();
|
||||
};
|
||||
|
||||
Model.prototype.render = function () {
|
||||
if (!this.model) { return; }
|
||||
|
||||
// draw
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
};
|
||||
|
||||
// handle canvas resize
|
||||
Model.prototype.resize = function () {
|
||||
this.renderer.setSize(this.wrapper.width() * 2, this.wrapper.height() * 2);
|
||||
|
||||
this.camera.aspect = this.wrapper.width() / this.wrapper.height();
|
||||
this.camera.updateProjectionMatrix();
|
||||
|
||||
this.render();
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue