mirror of
https://github.com/betaflight/betaflight-configurator.git
synced 2025-07-17 05:15:21 +03:00
Fix Sonar issues in gui.js
This commit is contained in:
parent
59076c0c3a
commit
7ff2e6e79f
3 changed files with 118 additions and 113 deletions
213
src/js/gui.js
213
src/js/gui.js
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@ -1,9 +1,16 @@
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'use strict';
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var TABS = {}; // filled by individual tab js file
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window.TABS = {}; // filled by individual tab js file
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var GUI_control = function () {
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const GUI_MODES = {
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NWJS: "NW.js",
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ChromeApp: "Chrome",
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Cordova: "Cordova",
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Other: "Other",
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};
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const GuiControl = function () {
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this.auto_connect = false;
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this.connecting_to = false;
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this.connected_to = false;
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@ -20,7 +27,7 @@ var GUI_control = function () {
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'firmware_flasher',
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'privacy_policy',
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'options',
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'help'
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'help',
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];
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this.defaultAllowedFCTabsWhenConnected = [
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'setup',
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@ -55,27 +62,20 @@ var GUI_control = function () {
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this.nwGui = null;
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try {
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this.nwGui = require('nw.gui');
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this.Mode = GUI_Modes.NWJS;
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this.Mode = GUI_MODES.NWJS;
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} catch (ex) {
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if (typeof cordovaApp !== 'undefined') {
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this.Mode = GUI_Modes.Cordova;
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this.Mode = GUI_MODES.Cordova;
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} else {
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if (window.chrome && chrome.storage && chrome.storage.local) {
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this.Mode = GUI_Modes.ChromeApp;
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this.Mode = GUI_MODES.ChromeApp;
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} else {
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this.Mode = GUI_Modes.Other;
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this.Mode = GUI_MODES.Other;
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}
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}
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}
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};
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const GUI_Modes = {
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NWJS: "NW.js",
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ChromeApp: "Chrome",
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Cordova: "Cordova",
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Other: "Other"
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};
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function GUI_checkOperatingSystem() {
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if (navigator.appVersion.indexOf("Win") !== -1) {
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return "Windows";
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@ -100,10 +100,10 @@ function GUI_checkOperatingSystem() {
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// code = function reference (code to be executed)
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// interval = time interval in miliseconds
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// first = true/false if code should be ran initially before next timer interval hits
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GUI_control.prototype.interval_add = function (name, code, interval, first) {
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var data = {'name': name, 'timer': null, 'code': code, 'interval': interval, 'fired': 0, 'paused': false};
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GuiControl.prototype.interval_add = function (name, code, interval, first) {
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const data = {'name': name, 'timer': null, 'code': code, 'interval': interval, 'fired': 0, 'paused': false};
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if (first == true) {
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if (first === true) {
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code(); // execute code
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data.fired++; // increment counter
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@ -121,9 +121,9 @@ GUI_control.prototype.interval_add = function (name, code, interval, first) {
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};
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// name = string
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GUI_control.prototype.interval_remove = function (name) {
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for (var i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name == name) {
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GuiControl.prototype.interval_remove = function (name) {
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for (let i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name === name) {
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clearInterval(this.interval_array[i].timer); // stop timer
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this.interval_array.splice(i, 1); // remove element/object from array
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@ -136,9 +136,9 @@ GUI_control.prototype.interval_remove = function (name) {
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};
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// name = string
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GUI_control.prototype.interval_pause = function (name) {
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for (var i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name == name) {
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GuiControl.prototype.interval_pause = function (name) {
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for (let i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name === name) {
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clearInterval(this.interval_array[i].timer);
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this.interval_array[i].paused = true;
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@ -150,16 +150,18 @@ GUI_control.prototype.interval_pause = function (name) {
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};
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// name = string
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GUI_control.prototype.interval_resume = function (name) {
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for (var i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name == name && this.interval_array[i].paused) {
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var obj = this.interval_array[i];
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GuiControl.prototype.interval_resume = function (name) {
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obj.timer = setInterval(function() {
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obj.code(); // execute code
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function executeCode(obj) {
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obj.code(); // execute code
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obj.fired++; // increment counter
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}
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obj.fired++; // increment counter
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}, obj.interval);
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for (let i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name === name && this.interval_array[i].paused) {
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const obj = this.interval_array[i];
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obj.timer = setInterval(executeCode, obj.interval, obj);
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obj.paused = false;
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@ -172,15 +174,15 @@ GUI_control.prototype.interval_resume = function (name) {
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// input = array of timers thats meant to be kept, or nothing
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// return = returns timers killed in last call
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GUI_control.prototype.interval_kill_all = function (keep_array) {
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var self = this;
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var timers_killed = 0;
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GuiControl.prototype.interval_kill_all = function (keepArray) {
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const self = this;
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let timersKilled = 0;
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for (var i = (this.interval_array.length - 1); i >= 0; i--) { // reverse iteration
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var keep = false;
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if (keep_array) { // only run through the array if it exists
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keep_array.forEach(function (name) {
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if (self.interval_array[i].name == name) {
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for (let i = (this.interval_array.length - 1); i >= 0; i--) { // reverse iteration
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let keep = false;
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if (keepArray) { // only run through the array if it exists
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keepArray.forEach(function (name) {
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if (self.interval_array[i].name === name) {
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keep = true;
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}
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});
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@ -191,27 +193,32 @@ GUI_control.prototype.interval_kill_all = function (keep_array) {
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this.interval_array.splice(i, 1); // remove element/object from array
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timers_killed++;
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timersKilled++;
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}
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}
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return timers_killed;
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return timersKilled;
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};
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// name = string
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// code = function reference (code to be executed)
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// timeout = timeout in miliseconds
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GUI_control.prototype.timeout_add = function (name, code, timeout) {
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var self = this;
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var data = {'name': name, 'timer': null, 'timeout': timeout};
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GuiControl.prototype.timeout_add = function (name, code, timeout) {
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const self = this;
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const data = {'name': name,
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'timer': null,
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'timeout': timeout,
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};
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// start timer with "cleaning" callback
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data.timer = setTimeout(function() {
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code(); // execute code
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// remove object from array
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var index = self.timeout_array.indexOf(data);
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if (index > -1) self.timeout_array.splice(index, 1);
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const index = self.timeout_array.indexOf(data);
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if (index > -1) {
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self.timeout_array.splice(index, 1);
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}
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}, timeout);
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this.timeout_array.push(data); // push to primary timeout array
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@ -220,9 +227,9 @@ GUI_control.prototype.timeout_add = function (name, code, timeout) {
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};
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// name = string
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GUI_control.prototype.timeout_remove = function (name) {
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for (var i = 0; i < this.timeout_array.length; i++) {
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if (this.timeout_array[i].name == name) {
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GuiControl.prototype.timeout_remove = function (name) {
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for (let i = 0; i < this.timeout_array.length; i++) {
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if (this.timeout_array[i].name === name) {
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clearTimeout(this.timeout_array[i].timer); // stop timer
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this.timeout_array.splice(i, 1); // remove element/object from array
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@ -236,47 +243,48 @@ GUI_control.prototype.timeout_remove = function (name) {
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// no input parameters
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// return = returns timers killed in last call
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GUI_control.prototype.timeout_kill_all = function () {
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var timers_killed = 0;
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GuiControl.prototype.timeout_kill_all = function () {
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let timersKilled = 0;
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for (var i = 0; i < this.timeout_array.length; i++) {
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for (let i = 0; i < this.timeout_array.length; i++) {
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clearTimeout(this.timeout_array[i].timer); // stop timer
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timers_killed++;
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timersKilled++;
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}
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this.timeout_array = []; // drop objects
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return timers_killed;
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return timersKilled;
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};
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// message = string
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GUI_control.prototype.log = function (message) {
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var command_log = $('div#log');
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var d = new Date();
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var year = d.getFullYear();
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var month = ((d.getMonth() < 9) ? '0' + (d.getMonth() + 1) : (d.getMonth() + 1));
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var date = ((d.getDate() < 10) ? '0' + d.getDate() : d.getDate());
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var time = ((d.getHours() < 10) ? '0' + d.getHours(): d.getHours())
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+ ':' + ((d.getMinutes() < 10) ? '0' + d.getMinutes(): d.getMinutes())
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+ ':' + ((d.getSeconds() < 10) ? '0' + d.getSeconds(): d.getSeconds());
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GuiControl.prototype.log = function (message) {
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const commandLog = $('div#log');
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const d = new Date();
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const year = d.getFullYear();
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const month = (d.getMonth() < 9) ? `0${d.getMonth() + 1}` : (d.getMonth() + 1);
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const date = (d.getDate() < 10) ? `0${d.getDate()}` : d.getDate();
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const hours = (d.getHours() < 10) ? `0${d.getHours()}` : d.getHours();
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const minutes = (d.getMinutes() < 10) ? `0${d.getMinutes()}` : d.getMinutes();
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const seconds = (d.getSeconds() < 10) ? `0${d.getSeconds()}` : d.getSeconds();
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const time = `${hours}:${minutes}:${seconds}`;
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var formattedDate = "{0}-{1}-{2} {3}".format(
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const formattedDate = "{0}-{1}-{2} {3}".format(
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year,
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month,
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date,
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' @ ' + time
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`@ ${time}`
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);
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$('div.wrapper', command_log).append('<p>' + formattedDate + ' -- ' + message + '</p>');
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command_log.scrollTop($('div.wrapper', command_log).height());
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$('div.wrapper', commandLog).append(`<p>${formattedDate} -- ${message}</p>`);
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commandLog.scrollTop($('div.wrapper', commandLog).height());
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};
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// Method is called every time a valid tab change event is received
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// callback = code to run when cleanup is finished
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// default switch doesn't require callback to be set
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GUI_control.prototype.tab_switch_cleanup = function (callback) {
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GuiControl.prototype.tab_switch_cleanup = function (callback) {
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MSP.callbacks_cleanup(); // we don't care about any old data that might or might not arrive
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GUI.interval_kill_all(); // all intervals (mostly data pulling) needs to be removed on tab switch
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this.interval_kill_all(); // all intervals (mostly data pulling) needs to be removed on tab switch
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if (this.active_tab && TABS[this.active_tab]) {
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TABS[this.active_tab].cleanup(callback);
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@ -285,12 +293,16 @@ GUI_control.prototype.tab_switch_cleanup = function (callback) {
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}
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};
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GUI_control.prototype.switchery = function() {
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GuiControl.prototype.switchery = function() {
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const COLOR_ACCENT = 'var(--accent)';
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const COLOR_SWITCHERY_SECOND = 'var(--switcherysecond)';
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$('.togglesmall').each(function(index, elem) {
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var switchery = new Switchery(elem, {
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const switchery = new Switchery(elem, {
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size: 'small',
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color: 'var(--accent)',
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secondaryColor: 'var(--switcherysecond)'
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color: COLOR_ACCENT,
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secondaryColor: COLOR_SWITCHERY_SECOND,
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});
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$(elem).on("change", function () {
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switchery.setPosition();
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@ -299,9 +311,9 @@ GUI_control.prototype.switchery = function() {
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});
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$('.toggle').each(function(index, elem) {
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var switchery = new Switchery(elem, {
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color: 'var(--accent)',
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secondaryColor: 'var(--switcherysecond)'
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const switchery = new Switchery(elem, {
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color: COLOR_ACCENT,
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secondaryColor: COLOR_SWITCHERY_SECOND,
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});
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$(elem).on("change", function () {
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switchery.setPosition();
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});
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$('.togglemedium').each(function(index, elem) {
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var switchery = new Switchery(elem, {
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const switchery = new Switchery(elem, {
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className: 'switcherymid',
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color: 'var(--accent)',
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secondaryColor: 'var(--switcherysecond)'
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color: COLOR_ACCENT,
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secondaryColor: COLOR_SWITCHERY_SECOND,
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});
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$(elem).on("change", function () {
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switchery.setPosition();
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@ -322,19 +334,19 @@ GUI_control.prototype.switchery = function() {
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});
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};
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GUI_control.prototype.content_ready = function (callback) {
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GuiControl.prototype.content_ready = function (callback) {
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this.switchery();
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if (CONFIGURATOR.connectionValid) {
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// Build link to in-use CF version documentation
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var documentationButton = $('div#content #button-documentation');
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const documentationButton = $('div#content #button-documentation');
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documentationButton.html("Wiki");
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documentationButton.attr("href","https://github.com/betaflight/betaflight/wiki");
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}
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// loading tooltip
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jQuery(document).ready(function() {
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jQuery(function() {
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new jBox('Tooltip', {
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attach: '.cf_tip',
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@ -345,9 +357,9 @@ GUI_control.prototype.content_ready = function (callback) {
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delayClose: 100,
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position: {
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x: 'right',
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y: 'center'
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y: 'center',
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},
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outside: 'x'
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outside: 'x',
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});
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new jBox('Tooltip', {
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@ -360,40 +372,41 @@ GUI_control.prototype.content_ready = function (callback) {
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delayClose: 100,
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position: {
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x: 'right',
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y: 'center'
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y: 'center',
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},
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outside: 'x'
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outside: 'x',
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});
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});
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if (callback) callback();
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if (callback) {
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callback();
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}
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};
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GUI_control.prototype.selectDefaultTabWhenConnected = function() {
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GuiControl.prototype.selectDefaultTabWhenConnected = function() {
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ConfigStorage.get(['rememberLastTab', 'lastTab'], function (result) {
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if (!(result.rememberLastTab
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&& !!result.lastTab
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&& result.lastTab.substring(4) != "cli")) {
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&& result.lastTab.substring(4) !== "cli")) {
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$('#tabs ul.mode-connected .tab_setup a').click();
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return;
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}
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$("#tabs ul.mode-connected ." + result.lastTab + " a").click();
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$(`#tabs ul.mode-connected .${result.lastTab} a`).click();
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});
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};
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GUI_control.prototype.isChromeApp = function () {
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return this.Mode === GUI_Modes.ChromeApp;
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GuiControl.prototype.isChromeApp = function () {
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return this.Mode === GUI_MODES.ChromeApp;
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};
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GUI_control.prototype.isNWJS = function () {
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return this.Mode === GUI_Modes.NWJS;
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GuiControl.prototype.isNWJS = function () {
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return this.Mode === GUI_MODES.NWJS;
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};
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GUI_control.prototype.isCordova = function () {
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return this.Mode === GUI_Modes.Cordova;
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GuiControl.prototype.isCordova = function () {
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return this.Mode === GUI_MODES.Cordova;
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};
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GUI_control.prototype.isOther = function () {
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return this.Mode === GUI_Modes.Other;
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GuiControl.prototype.isOther = function () {
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return this.Mode === GUI_MODES.Other;
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};
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// initialize object into GUI variable
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var GUI = new GUI_control();
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window.GUI = new GuiControl();
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