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OSD - Always use specifically named stats refresh phases in.
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1 changed files with 3 additions and 3 deletions
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@ -965,7 +965,7 @@ static bool osdRefreshStats(void)
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if (osdStatsRenderingState.rowCount > 0) {
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if (osdStatsRenderingState.rowCount > 0) {
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phase = RENDER_STATS;
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phase = RENDER_STATS;
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} else {
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} else {
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phase++;
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phase = COUNT_STATS;
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}
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}
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displayClearScreen(osdDisplayPort, DISPLAY_CLEAR_NONE);
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displayClearScreen(osdDisplayPort, DISPLAY_CLEAR_NONE);
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break;
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break;
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@ -975,7 +975,7 @@ static bool osdRefreshStats(void)
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// Go through the logic one time to determine how many stats are actually displayed.
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// Go through the logic one time to determine how many stats are actually displayed.
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bool count_phase_complete = osdRenderStatsContinue();
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bool count_phase_complete = osdRenderStatsContinue();
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if (count_phase_complete) {
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if (count_phase_complete) {
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phase++;
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phase = CLEAR_SCREEN;
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}
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}
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break;
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break;
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}
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}
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@ -984,7 +984,7 @@ static bool osdRefreshStats(void)
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// Then clear the screen and commence with normal stats display which will
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// Then clear the screen and commence with normal stats display which will
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// determine if the heading should be displayed and also center the content vertically.
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// determine if the heading should be displayed and also center the content vertically.
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displayClearScreen(osdDisplayPort, DISPLAY_CLEAR_NONE);
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displayClearScreen(osdDisplayPort, DISPLAY_CLEAR_NONE);
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phase++;
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phase = RENDER_STATS;
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break;
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break;
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case RENDER_STATS:
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case RENDER_STATS:
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completed = osdRenderStatsContinue();
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completed = osdRenderStatsContinue();
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