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Make more bulk writes asynchronous where possible, begin MSP impl.

This commit is contained in:
Nicholas Sherlock 2015-01-30 13:45:05 +13:00
parent 3888427558
commit 3c74ac2c91
3 changed files with 185 additions and 51 deletions

View file

@ -112,33 +112,43 @@ static uint32_t flashfsTransmitBufferUsed()
return FLASHFS_WRITE_BUFFER_SIZE - bufferTail + bufferHead;
}
static uint32_t flashfsTransmitBufferRemaining()
{
return FLASHFS_WRITE_BUFFER_USABLE - flashfsTransmitBufferUsed();
}
/**
* Waits for the flash device to be ready to accept writes, then write the given buffers to flash sequentially.
* Write the given buffers to flash sequentially at the current tail address, advancing the tail address after
* each write.
*
* Advances the address of the beginning of the supplied buffers and reduces the size of the buffers according to how
* many bytes get written.
* In synchronous mode, waits for the flash to become ready before writing so that every byte requested can be written.
*
* In asynchronous mode, if the flash is busy, then the write is aborted and the routine returns immediately.
* In this case the returned number of bytes written will be less than the total amount requested.
*
* Modifies the supplied buffer pointers and sizes to reflect how many bytes remain in each of them.
*
* bufferCount: the number of buffers provided
* buffers: an array of pointers to the beginning of buffers
* bufferSizes: an array of the sizes of those buffers
* sync: true if we should wait for the device to be idle before writes, otherwise if the device is busy the
* write will be aborted and this routine will return immediately.
*
* Returns the number of bytes written
*/
static void flashfsWriteBuffers(uint8_t const **buffers, uint32_t *bufferSizes, int bufferCount)
static uint32_t flashfsWriteBuffers(uint8_t const **buffers, uint32_t *bufferSizes, int bufferCount, bool sync)
{
const flashGeometry_t *geometry = m25p16_getGeometry();
uint32_t bytesTotalRemaining = 0;
uint32_t bytesTotal = 0;
int i;
for (i = 0; i < bufferCount; i++) {
bytesTotalRemaining += bufferSizes[i];
bytesTotal += bufferSizes[i];
}
if (!sync && !m25p16_isReady()) {
return 0;
}
uint32_t bytesTotalRemaining = bytesTotal;
while (bytesTotalRemaining > 0) {
uint32_t bytesTotalThisIteration;
uint32_t bytesRemainThisIteration;
@ -186,7 +196,16 @@ static void flashfsWriteBuffers(uint8_t const **buffers, uint32_t *bufferSizes,
// Advance the cursor in the file system to match the bytes we wrote
flashfsSetTailAddress(tailAddress + bytesTotalThisIteration);
/*
* We'll have to wait for that write to complete before we can issue the next one, so if
* the user requested asynchronous writes, break now.
*/
if (!sync)
break;
}
return bytesTotal - bytesTotalRemaining;
}
/*
@ -209,6 +228,22 @@ static void flashfsGetDirtyDataBuffers(uint8_t const *buffers[], uint32_t buffer
}
}
/**
* Called after bytes have been written from the buffer to advance the position of the tail by the given amount.
*/
static void flashfsAdvanceTailInBuffer(uint32_t delta)
{
bufferTail += delta;
if (bufferTail > FLASHFS_WRITE_BUFFER_SIZE) {
bufferTail -= FLASHFS_WRITE_BUFFER_SIZE;
}
if (bufferTail == bufferHead) {
flashfsClearBuffer();
}
}
/**
* If the flash is ready to accept writes, flush the buffer to it, otherwise schedule
* a flush for later and return immediately.
@ -220,19 +255,15 @@ void flashfsFlushAsync()
return; // Nothing to flush
}
if (m25p16_isReady()) {
uint8_t const * buffers[2];
uint32_t bufferSizes[2];
uint8_t const * buffers[2];
uint32_t bufferSizes[2];
uint32_t bytesWritten;
flashfsGetDirtyDataBuffers(buffers, bufferSizes);
flashfsWriteBuffers(buffers, bufferSizes, 2);
flashfsGetDirtyDataBuffers(buffers, bufferSizes);
bytesWritten = flashfsWriteBuffers(buffers, bufferSizes, 2, false);
flashfsAdvanceTailInBuffer(bytesWritten);
flashfsClearBuffer();
shouldFlush = false;
} else {
shouldFlush = true;
}
shouldFlush = bufferTail != bufferHead;
}
/**
@ -248,9 +279,14 @@ void flashfsFlushSync()
return; // Nothing to write
}
m25p16_waitForReady(10); //TODO caller should customize timeout
uint8_t const * buffers[2];
uint32_t bufferSizes[2];
flashfsFlushAsync();
flashfsGetDirtyDataBuffers(buffers, bufferSizes);
flashfsWriteBuffers(buffers, bufferSizes, 2, true);
// We've written our entire buffer now:
flashfsClearBuffer();
}
void flashfsSeekAbs(uint32_t offset)
@ -282,25 +318,56 @@ void flashfsWriteByte(uint8_t byte)
void flashfsWrite(const uint8_t *data, unsigned int len)
{
// Would writing this cause our buffer to reach the flush threshold? If so just write it now
if (shouldFlush || len + flashfsTransmitBufferUsed() >= FLASHFS_WRITE_BUFFER_AUTO_FLUSH_LEN) {
uint8_t const * buffers[3];
uint32_t bufferSizes[3];
uint8_t const * buffers[3];
uint32_t bufferSizes[3];
// There could be two dirty buffers to write out already:
flashfsGetDirtyDataBuffers(buffers, bufferSizes);
// There could be two dirty buffers to write out already:
flashfsGetDirtyDataBuffers(buffers, bufferSizes);
// Plus the buffer the user supplied:
buffers[2] = data;
bufferSizes[2] = len;
// Plus the buffer the user supplied:
buffers[2] = data;
bufferSizes[2] = len;
// Write all three buffers through to the flash
flashfsWriteBuffers(buffers, bufferSizes, 3);
/*
* Would writing this data to our buffer cause our buffer to reach the flush threshold? If so try to write through
* to the flash now
*/
if (shouldFlush || bufferSizes[0] + bufferSizes[1] + bufferSizes[2] >= FLASHFS_WRITE_BUFFER_AUTO_FLUSH_LEN) {
uint32_t bytesWritten;
// And now our buffer is empty
flashfsClearBuffer();
// Attempt to write all three buffers through to the flash asynchronously
bytesWritten = flashfsWriteBuffers(buffers, bufferSizes, 3, false);
return;
if (bufferSizes[0] == 0 && bufferSizes[1] == 0) {
// We wrote all the data that was previously buffered
flashfsClearBuffer();
if (bufferSizes[2] == 0) {
// And we wrote all the data the user supplied! Job done!
return;
}
} else {
// We only wrote a portion of the old data, so advance the tail to remove the bytes we did write from the buffer
flashfsAdvanceTailInBuffer(bytesWritten);
}
if (bufferSizes[0] + bufferSizes[1] + bufferSizes[2] > FLASHFS_WRITE_BUFFER_USABLE) {
/*
* We don't have enough room to store the new data in the buffer without blocking waiting for the flash to
* become ready, so we're forced to write it through synchronously.
*
* TODO we can skip this code and just drop the data for this write instead if the caller wants to
* prioritize predictable response time over reliable data delivery (i.e. sync/async)
*/
flashfsWriteBuffers(buffers, bufferSizes, 3, true);
flashfsClearBuffer();
return;
}
// Fall through and add the remainder of the incoming data to our buffer
data = buffers[2];
len = bufferSizes[2];
}
// Buffer up the data the user supplied instead of writing it right away