mirror of
https://github.com/betaflight/betaflight.git
synced 2025-07-19 06:15:16 +03:00
Whitespace tidy
This commit is contained in:
parent
ee8763bbf1
commit
3d4f0bb137
97 changed files with 555 additions and 555 deletions
|
@ -339,7 +339,7 @@ bool mixerIsOutputSaturated(int axis, float errorRate)
|
|||
// All PWM motor scaling is done to standard PWM range of 1000-2000 for easier tick conversion with legacy code / configurator
|
||||
// DSHOT scaling is done to the actual dshot range
|
||||
void initEscEndpoints(void) {
|
||||
switch(motorConfig()->dev.motorPwmProtocol) {
|
||||
switch (motorConfig()->dev.motorPwmProtocol) {
|
||||
#ifdef USE_DSHOT
|
||||
case PWM_TYPE_PROSHOT1000:
|
||||
case PWM_TYPE_DSHOT1200:
|
||||
|
@ -516,7 +516,7 @@ void mixTable(pidProfile_t *pidProfile)
|
|||
throttlePrevious = rcCommand[THROTTLE];
|
||||
throttle = rcCommand[THROTTLE] - rxConfig()->mincheck;
|
||||
currentThrottleInputRange = rcCommandThrottleRange3dLow;
|
||||
if(isMotorProtocolDshot()) mixerInversion = true;
|
||||
if (isMotorProtocolDshot()) mixerInversion = true;
|
||||
} else if (rcCommand[THROTTLE] >= (rxConfig()->midrc + flight3DConfig()->deadband3d_throttle)) { // Positive handling
|
||||
motorOutputMax = motorOutputHigh;
|
||||
motorOutputMin = deadbandMotor3dHigh;
|
||||
|
@ -528,7 +528,7 @@ void mixTable(pidProfile_t *pidProfile)
|
|||
motorOutputMin = motorOutputLow;
|
||||
throttle = rxConfig()->midrc - flight3DConfig()->deadband3d_throttle;
|
||||
currentThrottleInputRange = rcCommandThrottleRange3dLow;
|
||||
if(isMotorProtocolDshot()) mixerInversion = true;
|
||||
if (isMotorProtocolDshot()) mixerInversion = true;
|
||||
} else { // Deadband handling from positive to negative
|
||||
motorOutputMax = motorOutputHigh;
|
||||
motorOutputMin = deadbandMotor3dHigh;
|
||||
|
@ -561,8 +561,8 @@ void mixTable(pidProfile_t *pidProfile)
|
|||
float motorMixMax = 0, motorMixMin = 0;
|
||||
const int yawDirection = GET_DIRECTION(mixerConfig()->yaw_motors_reversed);
|
||||
int motorDirection = GET_DIRECTION(isMotorsReversed());
|
||||
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < motorCount; i++) {
|
||||
float mix =
|
||||
scaledAxisPidRoll * currentMixer[i].roll * (motorDirection) +
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue