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OSD G-force - Fixes compile errors and optimize math
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1 changed files with 2 additions and 2 deletions
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@ -696,8 +696,8 @@ static bool osdDrawSingleElement(uint8_t item)
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const float a = accAverage[axis];
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osdGForce += a * a;
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}
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osdGForce = pow_approx(osdGForce, 0.5) / acc.dev.acc_1G * 10;
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tfp_sprintf(buff, "%01d.%01d%c", osdGForce / 10, osdGForce % 10, "G");
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osdGForce = pow_approx(osdGForce, 0.5) / acc.dev.acc_1G;
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tfp_sprintf(buff, "%01d.%01d%c", (uint8_t)osdGForce, (uint8_t)(osdGForce * 10) % 10, "G");
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break;
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}
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