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Cleaned up matrix rotation.
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76b6415d34
commit
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4 changed files with 5 additions and 56 deletions
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@ -186,19 +186,6 @@ float scaleRangef(float x, float srcFrom, float srcTo, float destFrom, float des
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return (a / b) + destFrom;
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}
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// Normalize a vector
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void normalizeV(struct fp_vector *src, struct fp_vector *dest)
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{
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float length;
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length = sqrtf(src->X * src->X + src->Y * src->Y + src->Z * src->Z);
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if (length != 0) {
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dest->X = src->X / length;
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dest->Y = src->Y / length;
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dest->Z = src->Z / length;
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}
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}
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void buildRotationMatrix(fp_angles_t *delta, fp_rotationMatrix_t *rotation)
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{
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float cosx, sinx, cosy, siny, cosz, sinz;
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@ -227,7 +214,7 @@ void buildRotationMatrix(fp_angles_t *delta, fp_rotationMatrix_t *rotation)
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rotation->m[2][Z] = cosy * cosx;
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}
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FAST_CODE void applyRotation(float *v, fp_rotationMatrix_t *rotationMatrix)
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void applyMatrixRotation(float *v, fp_rotationMatrix_t *rotationMatrix)
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{
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struct fp_vector *vDest = (struct fp_vector *)v;
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struct fp_vector vTmp = *vDest;
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@ -237,18 +224,6 @@ FAST_CODE void applyRotation(float *v, fp_rotationMatrix_t *rotationMatrix)
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vDest->Z = (rotationMatrix->m[0][Z] * vTmp.X + rotationMatrix->m[1][Z] * vTmp.Y + rotationMatrix->m[2][Z] * vTmp.Z);
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}
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// Rotate a vector *v by the euler angles defined by the 3-vector *delta.
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void rotateV(struct fp_vector *v, fp_angles_t *delta)
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{
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struct fp_vector v_tmp = *v;
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fp_rotationMatrix_t rotationMatrix;
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buildRotationMatrix(delta, &rotationMatrix);
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applyRotation((float *)&v_tmp, &rotationMatrix);
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}
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// Quick median filter implementation
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// (c) N. Devillard - 1998
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// http://ndevilla.free.fr/median/median.pdf
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@ -114,11 +114,8 @@ float degreesToRadians(int16_t degrees);
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int scaleRange(int x, int srcFrom, int srcTo, int destFrom, int destTo);
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float scaleRangef(float x, float srcFrom, float srcTo, float destFrom, float destTo);
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void normalizeV(struct fp_vector *src, struct fp_vector *dest);
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void rotateV(struct fp_vector *v, fp_angles_t *delta);
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void buildRotationMatrix(fp_angles_t *delta, fp_rotationMatrix_t *rotation);
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void applyRotation(float *v, fp_rotationMatrix_t *rotationMatrix);
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void applyMatrixRotation(float *v, fp_rotationMatrix_t *rotationMatrix);
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int32_t quickMedianFilter3(int32_t * v);
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int32_t quickMedianFilter5(int32_t * v);
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@ -64,14 +64,14 @@ void initBoardAlignment(const boardAlignment_t *boardAlignment)
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buildRotationMatrix(&rotationAngles, &boardRotation);
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}
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static FAST_CODE void alignBoard(float *vec)
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static void alignBoard(float *vec)
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{
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applyRotation(vec, &boardRotation);
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applyMatrixRotation(vec, &boardRotation);
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}
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FAST_CODE_NOINLINE void alignSensorViaMatrix(float *dest, fp_rotationMatrix_t* sensorRotationMatrix)
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{
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applyRotation(dest, sensorRotationMatrix);
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applyMatrixRotation(dest, sensorRotationMatrix);
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if (!standardBoardAlignment) {
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alignBoard(dest);
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@ -202,29 +202,6 @@ void expectVectorsAreEqual(struct fp_vector *a, struct fp_vector *b, float absTo
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EXPECT_NEAR(a->Z, b->Z, absTol);
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}
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TEST(MathsUnittest, TestRotateVectorWithNoAngle)
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{
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fp_vector vector = {1.0f, 0.0f, 0.0f};
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fp_angles_t euler_angles = {.raw={0.0f, 0.0f, 0.0f}};
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rotateV(&vector, &euler_angles);
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fp_vector expected_result = {1.0f, 0.0f, 0.0f};
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expectVectorsAreEqual(&vector, &expected_result, 1e-5);
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}
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TEST(MathsUnittest, TestRotateVectorAroundAxis)
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{
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// Rotate a vector <1, 0, 0> around an each axis x y and z.
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fp_vector vector = {1.0f, 0.0f, 0.0f};
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fp_angles_t euler_angles = {.raw={90.0f, 0.0f, 0.0f}};
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rotateV(&vector, &euler_angles);
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fp_vector expected_result = {1.0f, 0.0f, 0.0f};
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expectVectorsAreEqual(&vector, &expected_result, 1e-5);
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}
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#if defined(FAST_MATH) || defined(VERY_FAST_MATH)
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TEST(MathsUnittest, TestFastTrigonometrySinCos)
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{
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