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various ff2_0 improvements
simplify double period averaging fix calc ff changes in between fixes clip * clip and cleanup address review feedback more review feedback 10 to 100
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8 changed files with 96 additions and 77 deletions
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@ -28,89 +28,76 @@
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#include "fc/rc.h"
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#include "flight/interpolated_setpoint.h"
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static float projectedSetpoint[XYZ_AXIS_COUNT];
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static float setpointDeltaImpl[XYZ_AXIS_COUNT];
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static float prevSetpointDeltaImpl[XYZ_AXIS_COUNT];
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static float setpointDelta[XYZ_AXIS_COUNT];
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static float prevSetpointSpeed[XYZ_AXIS_COUNT];
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static float prevRawSetpoint[XYZ_AXIS_COUNT];
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static float prevRawDeflection[XYZ_AXIS_COUNT];
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static uint16_t interpolationSteps[XYZ_AXIS_COUNT];
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static float setpointChangePerIteration[XYZ_AXIS_COUNT];
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static float deflectionChangePerIteration[XYZ_AXIS_COUNT];
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static float setpointReservoir[XYZ_AXIS_COUNT];
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static float deflectionReservoir[XYZ_AXIS_COUNT];
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static float prevSetpointAcceleration[XYZ_AXIS_COUNT];
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// Configuration
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static float ffLookaheadLimit;
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static float ffSpread;
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static float ffMaxRateLimit[XYZ_AXIS_COUNT];
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static float ffMaxRate[XYZ_AXIS_COUNT];
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void interpolatedSpInit(const pidProfile_t *pidProfile) {
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const float ffMaxRateScale = pidProfile->ff_max_rate_limit * 0.01f;
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ffLookaheadLimit = pidProfile->ff_lookahead_limit * 0.0001f;
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ffSpread = pidProfile->ff_spread;
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for (int i = 0; i < XYZ_AXIS_COUNT; i++) {
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ffMaxRate[i] = applyCurve(i, 1.0f);
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ffMaxRateLimit[i] = ffMaxRate[i] * ffMaxRateScale;
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}
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}
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FAST_CODE_NOINLINE float interpolatedSpApply(int axis, float pidFrequency, bool newRcFrame) {
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const float rawSetpoint = getRawSetpoint(axis);
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const float rawDeflection = getRawDeflection(axis);
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FAST_CODE_NOINLINE float interpolatedSpApply(int axis, bool newRcFrame, ffInterpolationType_t type) {
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float pidSetpointDelta = 0.0f;
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static int iterationsSinceLastUpdate[XYZ_AXIS_COUNT];
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if (newRcFrame) {
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float rawSetpoint = getRawSetpoint(axis);
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const float rxInterval = currentRxRefreshRate * 1e-6f;
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const float rxRate = 1.0f / rxInterval;
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setpointReservoir[axis] -= iterationsSinceLastUpdate[axis] * setpointChangePerIteration[axis];
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deflectionReservoir[axis] -= iterationsSinceLastUpdate[axis] * deflectionChangePerIteration[axis];
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iterationsSinceLastUpdate[axis] = 0;
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// get the number of interpolation steps either dynamically based on RX refresh rate
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// or manually based on ffSpread configuration property
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if (ffSpread) {
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interpolationSteps[axis] = (uint16_t) ((ffSpread + 1.0f) * 0.001f * pidFrequency);
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} else {
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interpolationSteps[axis] = (uint16_t) ((currentRxRefreshRate + 1000) * pidFrequency * 1e-6f + 0.5f);
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}
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// interpolate stick deflection
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deflectionReservoir[axis] += rawDeflection - prevRawDeflection[axis];
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deflectionChangePerIteration[axis] = deflectionReservoir[axis] / interpolationSteps[axis];
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const float projectedStickPos =
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rawDeflection + deflectionChangePerIteration[axis] * pidFrequency * ffLookaheadLimit;
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projectedSetpoint[axis] = applyCurve(axis, projectedStickPos);
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prevRawDeflection[axis] = rawDeflection;
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// apply linear interpolation on setpoint
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setpointReservoir[axis] += rawSetpoint - prevRawSetpoint[axis];
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const float setpointSpeed = (rawSetpoint - prevRawSetpoint[axis]) * rxRate;
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const float setpointAcceleration = (setpointSpeed - prevSetpointSpeed[axis]) * pidGetDT();
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const float setpointJerk = setpointAcceleration - prevSetpointAcceleration[axis];
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setpointDeltaImpl[axis] = setpointSpeed * pidGetDT();
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const float ffBoostFactor = pidGetFfBoostFactor();
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float clip = 1.0f;
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float boostAmount = 0.0f;
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if (ffBoostFactor != 0.0f) {
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const float speed = rawSetpoint - prevRawSetpoint[axis];
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if (fabsf(rawSetpoint) < 0.95f * ffMaxRate[axis] || fabsf(3.0f * speed) > fabsf(prevSetpointSpeed[axis])) {
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const float setpointAcc = speed - prevSetpointSpeed[axis];
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setpointReservoir[axis] += ffBoostFactor * setpointAcc;
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if (pidGetJerkLimitInverse()) {
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clip = 1 / (1 + fabsf(setpointJerk * pidGetJerkLimitInverse()));
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clip *= clip;
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}
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// prevent kick-back spike at max deflection
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if (fabsf(rawSetpoint) < 0.95f * ffMaxRate[axis] || fabsf(setpointSpeed) > 3.0f * fabsf(prevSetpointSpeed[axis])) {
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boostAmount = ffBoostFactor * setpointAcceleration;
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}
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prevSetpointSpeed[axis] = speed;
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}
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setpointChangePerIteration[axis] = setpointReservoir[axis] / interpolationSteps[axis];
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prevSetpointSpeed[axis] = setpointSpeed;
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prevSetpointAcceleration[axis] = setpointAcceleration;
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prevRawSetpoint[axis] = rawSetpoint;
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if (axis == FD_ROLL) {
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, rawDeflection * 100);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, projectedStickPos * 100);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, projectedSetpoint[axis]);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, setpointDeltaImpl[axis] * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, boostAmount * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, boostAmount * clip * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 3, setpointJerk * 1000);
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}
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setpointDeltaImpl[axis] += boostAmount * clip;
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if (type == FF_INTERPOLATE_ON) {
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setpointDelta[axis] = setpointDeltaImpl[axis];
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} else {
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setpointDelta[axis] = 0.5f * (setpointDeltaImpl[axis] + prevSetpointDeltaImpl[axis]);
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prevSetpointDeltaImpl[axis] = setpointDeltaImpl[axis];
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}
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}
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if (iterationsSinceLastUpdate[axis] < interpolationSteps[axis]) {
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iterationsSinceLastUpdate[axis]++;
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pidSetpointDelta = setpointChangePerIteration[axis];
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}
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return pidSetpointDelta;
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return setpointDelta[axis];
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}
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FAST_CODE_NOINLINE float applyFfLimit(int axis, float value, float Kp, float currentPidSetpoint) {
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@ -118,13 +105,6 @@ FAST_CODE_NOINLINE float applyFfLimit(int axis, float value, float Kp, float cur
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DEBUG_SET(DEBUG_FF_LIMIT, 0, value);
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}
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if (ffLookaheadLimit) {
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const float limit = fabsf((projectedSetpoint[axis] - prevRawSetpoint[axis]) * Kp);
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value = constrainf(value, -limit, limit);
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if (axis == FD_ROLL) {
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 3, projectedSetpoint[axis]);
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}
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}
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if (axis == FD_ROLL) {
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DEBUG_SET(DEBUG_FF_LIMIT, 1, value);
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}
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@ -144,7 +124,7 @@ FAST_CODE_NOINLINE float applyFfLimit(int axis, float value, float Kp, float cur
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bool shouldApplyFfLimits(int axis)
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{
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return ffLookaheadLimit != 0.0f || ffMaxRateLimit[axis] != 0.0f;
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return ffMaxRateLimit[axis] != 0.0f;
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}
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