From 663c46a122a132e6df28832526ecaeeb1257f34c Mon Sep 17 00:00:00 2001 From: cTn Date: Tue, 30 Sep 2014 17:07:44 +0200 Subject: [PATCH] update changelog, enable overdraw for materials loaded through loader --- changelog.html | 2 ++ tabs/setup.js | 5 +++++ 2 files changed, 7 insertions(+) diff --git a/changelog.html b/changelog.html index bf9cdd0696..bb959513d0 100644 --- a/changelog.html +++ b/changelog.html @@ -2,6 +2,8 @@

- Enhanced 3D model (creyc)
- More predefined options for channel map
+ - Display motor/servo signal value inside the bars
+ - Bugfixes

09.29.2014 - 0.52

diff --git a/tabs/setup.js b/tabs/setup.js index 03e70e497a..dd0a7ce1f1 100644 --- a/tabs/setup.js +++ b/tabs/setup.js @@ -327,6 +327,11 @@ TABS.setup.initialize3D = function (compatibility) { // load the model including materials loader = new THREE.JSONLoader(); loader.load('./resources/models/quad_x.js', function (geometry, materials) { + // enable overdraw in case we use canvas renderer + for (var i = 0; i < materials.length; i++) { + materials[i].overdraw = true; + } + model = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials)); model.scale.set(10, 10, 10);