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Update turtle / crashflip mode (#13905)
* stop motors after 90 degrees of rotation and with max rate * handle no accelerometer data * improve check for acc, although seems to be OK without it * disable all attenuation if rate is set to zero * refactoring thanks Karate * use sensors.h * remove unnecessary arming check * exit crashFlip immediately switch is reverted if throttle is zero * add Crashflip Rate to OSD * Revert unnecessary changes in crashflip core.c code and clarify comments about crashflip switch * update / minimise comments, thanks Karate * ensure all names say `crashflip` consistently * Undo quick re-arm because motrors were not reversed * fix issue with reversed motors, we must disarm * ignore yaw rotation and set gyro limit to 1900 deg/s * default attenuation to off (crashflip_rate = 0) * refactoring, increase rate limit to allow stronger inhibition * enable in race_pro mode * don't attenuate on attitude until a significant change occurs * no attenuation for small changes * Updates from review by PL * remove whitespace * refactor motorOutput, update comments, renaming variables thanks PL * changes from review PL * only permit fast re-arm if crashflip rate set and crashflip was successful * properly exit turtle mode * add crashFlipSuccessful to unit test extern c * small updates from review * improved crashflip switch handling * remove unnecessary motors normal check
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@ -211,4 +211,6 @@ extern "C" {
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void sbufWriteU16(sbuf_t *, uint16_t) {}
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void sbufWriteU32(sbuf_t *, uint32_t) {}
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void schedulerSetNextStateTime(timeDelta_t) {}
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bool crashFlipSuccessful(void) {return false; }
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}
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