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Refactor Rx code and better support 25Hz links (#13435)
* RX task update rate to 22Hz, to improve 25Hz link stability * modified Rx code * add LQ to debug * use max of frameAge or FrameDelta * Require a dropouit of 200ms, not 100ms, before RXLOSS * remove FrameAge, use 150ms timeout 50ms checks * fix tests and tidy up the comments * Handle NULL input as before, log frame time * possible solutions to review comment about names * Remove rxFrameTimeUs - prepare for direct use of lastRcFrameTimeUs - refactor rx_spi callback * remove global currentRxRateHz * simplify updateRcRefreshRate * re-name to recheck interval, return frame time debug * Calculate RxRate only once * use rxReceivingSignal for consistency * use signalReceived not rxDataReceived for consistency * suggestions from review PL * move defines, thanks K * fixes from review, thanks MH * review changes, undo task interval change rename bool rxIsReceivingSignal to isRxReceivingSignal thanks Steve for resolving that tasks changes are not needed thanks PL for your feedback also --------- Co-authored-by: Petr Ledvina <ledvinap@hp124.ekotip.cz>
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29 changed files with 108 additions and 116 deletions
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@ -292,7 +292,7 @@ void updateArmingStatus(void)
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// If switch is used for arming then check it is not defaulting to on when the RX link recovers from a fault
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if (!isUsingSticksForArming()) {
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static bool hadRx = false;
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const bool haveRx = rxIsReceivingSignal();
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const bool haveRx = isRxReceivingSignal();
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const bool justGotRxBack = !hadRx && haveRx;
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@ -762,7 +762,7 @@ bool processRx(timeUs_t currentTimeUs)
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return false;
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}
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updateRcRefreshRate(currentTimeUs);
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updateRcRefreshRate(currentTimeUs, isRxReceivingSignal());
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// in 3D mode, we need to be able to disarm by switch at any time
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if (featureIsEnabled(FEATURE_3D)) {
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