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Add flash ready state to MSP response, add flash async block write

This commit is contained in:
Nicholas Sherlock 2015-02-13 20:28:19 +13:00
parent 5651e65a0b
commit 80ea5e4419
6 changed files with 65 additions and 36 deletions

View file

@ -28,6 +28,7 @@
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include "drivers/flash_m25p16.h"
#include "flashfs.h"
@ -56,6 +57,11 @@ static void flashfsClearBuffer()
shouldFlush = false;
}
static bool flashfsBufferIsEmpty()
{
return bufferTail == bufferHead;
}
static void flashfsSetTailAddress(uint32_t address)
{
tailAddress = address;
@ -101,6 +107,14 @@ void flashfsEraseRange(uint32_t start, uint32_t end)
}
}
/**
* Return true if the flash is not currently occupied with an operation.
*/
bool flashfsIsReady()
{
return m25p16_isReady();
}
uint32_t flashfsGetSize()
{
return m25p16_getGeometry()->totalSize;
@ -261,12 +275,13 @@ static void flashfsAdvanceTailInBuffer(uint32_t delta)
{
bufferTail += delta;
if (bufferTail > FLASHFS_WRITE_BUFFER_SIZE) {
// Wrap tail around the end of the buffer
if (bufferTail >= FLASHFS_WRITE_BUFFER_SIZE) {
bufferTail -= FLASHFS_WRITE_BUFFER_SIZE;
}
if (bufferTail == bufferHead) {
flashfsClearBuffer();
if (flashfsBufferIsEmpty()) {
flashfsClearBuffer(); // Bring buffer pointers back to the start to be tidier
}
}
@ -276,7 +291,7 @@ static void flashfsAdvanceTailInBuffer(uint32_t delta)
*/
void flashfsFlushAsync()
{
if (bufferHead == bufferTail) {
if (flashfsBufferIsEmpty()) {
shouldFlush = false;
return; // Nothing to flush
}
@ -289,7 +304,7 @@ void flashfsFlushAsync()
bytesWritten = flashfsWriteBuffers(buffers, bufferSizes, 2, false);
flashfsAdvanceTailInBuffer(bytesWritten);
shouldFlush = bufferTail != bufferHead;
shouldFlush = !flashfsBufferIsEmpty();
}
/**
@ -300,9 +315,9 @@ void flashfsFlushAsync()
*/
void flashfsFlushSync()
{
if (bufferHead == bufferTail) {
if (flashfsBufferIsEmpty()) {
shouldFlush = false;
return; // Nothing to write
return; // Nothing to flush
}
uint8_t const * buffers[2];
@ -329,6 +344,9 @@ void flashfsSeekRel(int32_t offset)
flashfsSetTailAddress(tailAddress + offset);
}
/**
* Write the given byte asynchronously to the flash. If the buffer overflows, data is silently discarded.
*/
void flashfsWriteByte(uint8_t byte)
{
flashWriteBuffer[bufferHead++] = byte;
@ -342,7 +360,13 @@ void flashfsWriteByte(uint8_t byte)
}
}
void flashfsWrite(const uint8_t *data, unsigned int len)
/**
* Write the given buffer to the flash either synchronously or asynchronously depending on the 'sync' parameter.
*
* If writing asynchronously, data will be silently discarded if the buffer overflows.
* If writing synchronously, the routine will block waiting for the flash to become ready so will never drop data.
*/
void flashfsWrite(const uint8_t *data, unsigned int len, bool sync)
{
uint8_t const * buffers[3];
uint32_t bufferSizes[3];
@ -377,16 +401,18 @@ void flashfsWrite(const uint8_t *data, unsigned int len)
flashfsAdvanceTailInBuffer(bytesWritten);
}
// Is the remainder of the data to be written too big to fit in the buffers?
if (bufferSizes[0] + bufferSizes[1] + bufferSizes[2] > FLASHFS_WRITE_BUFFER_USABLE) {
/*
* We don't have enough room to store the new data in the buffer without blocking waiting for the flash to
* become ready, so we're forced to write it through synchronously.
*
* TODO we can skip this code and just drop the data for this write instead if the caller wants to
* prioritize predictable response time over reliable data delivery (i.e. sync/async)
*/
flashfsWriteBuffers(buffers, bufferSizes, 3, true);
flashfsClearBuffer();
if (sync) {
// Write it through synchronously
flashfsWriteBuffers(buffers, bufferSizes, 3, true);
flashfsClearBuffer();
} else {
/*
* Silently drop the data the user asked to write (i.e. no-op) since we can't buffer it and they
* requested async.
*/
}
return;
}
@ -399,24 +425,22 @@ void flashfsWrite(const uint8_t *data, unsigned int len)
// Buffer up the data the user supplied instead of writing it right away
// First write the portion before we wrap around the end of the circular buffer
unsigned int bufferBytesBeforeLoop = FLASHFS_WRITE_BUFFER_SIZE - bufferHead;
unsigned int bufferBytesBeforeWrap = FLASHFS_WRITE_BUFFER_SIZE - bufferHead;
unsigned int firstPortion = len < bufferBytesBeforeLoop ? len : bufferBytesBeforeLoop;
unsigned int remainder = firstPortion < len ? len - firstPortion : 0;
unsigned int firstPortion = len < bufferBytesBeforeWrap ? len : bufferBytesBeforeWrap;
for (unsigned int i = 0; i < firstPortion; i++) {
flashWriteBuffer[bufferHead++] = *data;
data++;
}
memcpy(flashWriteBuffer + bufferHead, data, firstPortion);
bufferHead += firstPortion;
data += firstPortion;
len -= firstPortion;
// If we wrap the head around, write the remainder to the start of the buffer (if any)
if (bufferHead == FLASHFS_WRITE_BUFFER_SIZE) {
bufferHead = 0;
}
memcpy(flashWriteBuffer + 0, data, len);
// Then the remainder (if any)
for (unsigned int i = 0; i < remainder; i++) {
flashWriteBuffer[bufferHead++] = *data;
data++;
bufferHead = len;
}
}