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refactor Thrust Linear to initialise throttleCompensateAmount in pid_init.c
Maybe this could avoid recaculating throttleCompensateAmount every PID loop?
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3 changed files with 3 additions and 2 deletions
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@ -294,9 +294,8 @@ float pidCompensateThrustLinearization(float throttle)
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{
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if (pidRuntime.thrustLinearization != 0.0f) {
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// for whoops where a lot of TL is needed, allow more throttle boost
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const float throttleCompensateAmount = (1.0f - 0.5f * pidRuntime.thrustLinearization);
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const float throttleReversed = (1.0f - throttle);
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throttle /= 1.0f + throttleCompensateAmount * powerf(throttleReversed, 2) * pidRuntime.thrustLinearization;
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throttle /= 1.0f + pidRuntime.throttleCompensateAmount * powerf(throttleReversed, 2) * pidRuntime.thrustLinearization;
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}
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return throttle;
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}
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