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implement review from PL - thank you!

This commit is contained in:
ctzsnooze 2024-11-06 10:07:24 +11:00
parent 44187b84a0
commit a57507bba0
10 changed files with 27 additions and 28 deletions

View file

@ -67,9 +67,6 @@ typedef enum {
NS
} axisEF_t;
earthFrame_t eastWest;
earthFrame_t northSouth;
typedef struct {
float gpsDataIntervalS;
float gpsDataFreqHz;
@ -95,7 +92,7 @@ static posHoldState posHold = {
};
static gpsLocation_t currentTargetLocation = {0, 0, 0};
float autopilotAngle[ANGLE_INDEX_COUNT];
float autopilotAngle[2];
void resetPositionControlEFParams(earthFrame_t *efAxis) {
// at start only
@ -117,8 +114,6 @@ void resetPositionControl(gpsLocation_t initialTargetLocation) {
void autopilotInit(const autopilotConfig_t *config)
{
eastWest = posHold.efAxis[EW];
northSouth = posHold.efAxis[NS];
posHold.sticksActive = false;
altitudePidCoeffs.Kp = config->altitude_P * ALTITUDE_P_SCALE;
altitudePidCoeffs.Ki = config->altitude_I * ALTITUDE_I_SCALE;
@ -191,7 +186,8 @@ void setSticksActiveStatus(bool areSticksActive)
void setTargetLocation(gpsLocation_t newTargetLocation)
{
currentTargetLocation = newTargetLocation;
// note: will cause a large D and A spike if there is an abrupt change in distance
posHold.efAxis[EW].previousDistance = 0.0f; // reset to avoid D and A spikess
posHold.efAxis[NS].previousDistance = 0.0f;
// function is intended for only small changes in position
// for example, where the step distance change reflects an intended velocity, determined by a client function
// if we had a 'target_ground_speed' value, like in gps_rescue, we can make a function that starts and stops smoothly and targets that velocity
@ -208,8 +204,8 @@ void resetLocation(earthFrame_t *efAxis, axisEF_t loopAxis)
}
bool positionControl(void) {
if (isNewGPSDataAvailable()) {
static uint16_t gpsStamp = ~0;
if (isNewGPSDataAvailable(&gpsStamp)) {
posHold.gpsDataIntervalS = getGpsDataIntervalSeconds(); // interval for current GPS data value 0.01s to 1.0s
posHold.gpsDataFreqHz = 1.0f / posHold.gpsDataIntervalS;
@ -280,13 +276,10 @@ bool positionControl(void) {
}
}
// limit sum of D and A per axis because otherwise can be too aggressive when starting at speed
// const float maxDAAngle = 35.0f; // limit in degrees; arbitrary. 20 is a bit too low, allows a lot of overshoot
// const float pidDA = constrainf(pidD + pidA, -maxDAAngle, maxDAAngle);
// note: an angle of more than 35 degrees can still be achieved as P and I grow, and on diagonal
// note: angle mode limit is absolute max, as set in CLI default is 60
// limit sum of D and A per axis based on total DA vector length, otherwise can be too aggressive when starting at speed
// limit is 35 degrees from D and A alone, arbitrary value. 20 is a bit too low, allows a lot of overshoot
// note: an angle of more than 35 degrees can still be achieved as P and I grow
//total vector length for DA limiting, if needed:
float pidDA = pidD + pidA;
const float pidDASquared = pidDA * pidDA;
float mag = sqrtf(pidDASquared + prevPidDASquared);