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Improve OSD g-force display and avoid math when not needed

Previously the g-force element was being display using integer math and truncating the float value. This lead to the g-force displaying 0.9 much of the time. Changed to use rounding to one decimal place.

Also avoid the g-force calculation unless the element or post-flight statistic are enabled. This saves unnecessary math including a sqrt().
This commit is contained in:
Bruce Luckcuck 2018-10-22 19:46:51 -04:00
parent d0076cf24e
commit a66d6a2fc7

View file

@ -742,8 +742,11 @@ static bool osdDrawSingleElement(uint8_t item)
}
case OSD_G_FORCE:
tfp_sprintf(buff, "%01d.%01dG", (int)osdGForce, (int)(osdGForce * 10) % 10);
break;
{
const int gForce = lrintf(osdGForce * 10);
tfp_sprintf(buff, "%01d.%01dG", gForce / 10, gForce % 10);
break;
}
case OSD_ROLL_PIDS:
osdFormatPID(buff, "ROL", &currentPidProfile->pid[PID_ROLL]);
@ -1077,13 +1080,16 @@ static void osdDrawElements(void)
return;
}
osdGForce = 0.0f;
if (sensors(SENSOR_ACC)) {
osdGForce = 0.0f;
for (int axis = 0; axis < XYZ_AXIS_COUNT; axis++) {
const float a = accAverage[axis];
osdGForce += a * a;
// only calculate the G force if the element is visible or the stat is enabled
if (VISIBLE(osdConfig()->item_pos[OSD_G_FORCE]) || osdStatGetState(OSD_STAT_MAX_G_FORCE)) {
for (int axis = 0; axis < XYZ_AXIS_COUNT; axis++) {
const float a = accAverage[axis];
osdGForce += a * a;
}
osdGForce = sqrtf(osdGForce) * acc.dev.acc_1G_rec;
}
osdGForce = sqrtf(osdGForce) * acc.dev.acc_1G_rec;
osdDrawSingleElement(OSD_ARTIFICIAL_HORIZON);
osdDrawSingleElement(OSD_G_FORCE);
}
@ -1551,8 +1557,9 @@ static void osdShowStats(uint16_t endBatteryVoltage)
}
#endif
if (osdStatGetState(OSD_STAT_MAX_G_FORCE)) {
tfp_sprintf(buff, "%01d.%01dG", (int)stats.max_g_force, (int)(stats.max_g_force * 10) % 10);
if (osdStatGetState(OSD_STAT_MAX_G_FORCE) && sensors(SENSOR_ACC)) {
const int gForce = lrintf(stats.max_g_force * 10);
tfp_sprintf(buff, "%01d.%01dG", gForce / 10, gForce % 10);
osdDisplayStatisticLabel(top++, "MAX G-FORCE", buff);
}