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Split blackbox encoding into separate module
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commit
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9 changed files with 438 additions and 406 deletions
367
src/main/blackbox/blackbox_encoding.c
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367
src/main/blackbox/blackbox_encoding.c
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include "platform.h"
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#ifdef BLACKBOX
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#include "blackbox_encoding.h"
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#include "blackbox_io.h"
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#include "common/encoding.h"
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#include "common/printf.h"
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static void _putc(void *p, char c)
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{
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(void)p;
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blackboxWrite(c);
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}
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static int blackboxPrintfv(const char *fmt, va_list va)
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{
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return tfp_format(NULL, _putc, fmt, va);
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}
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//printf() to the blackbox serial port with no blocking shenanigans (so it's caller's responsibility to not write too fast!)
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int blackboxPrintf(const char *fmt, ...)
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{
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va_list va;
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va_start(va, fmt);
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const int written = blackboxPrintfv(fmt, va);
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va_end(va);
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return written;
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}
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/*
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* printf a Blackbox header line with a leading "H " and trailing "\n" added automatically. blackboxHeaderBudget is
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* decreased to account for the number of bytes written.
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*/
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void blackboxPrintfHeaderLine(const char *name, const char *fmt, ...)
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{
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va_list va;
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blackboxWrite('H');
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blackboxWrite(' ');
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blackboxPrint(name);
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blackboxWrite(':');
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va_start(va, fmt);
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const int written = blackboxPrintfv(fmt, va);
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va_end(va);
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blackboxWrite('\n');
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blackboxHeaderBudget -= written + 3;
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}
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/**
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* Write an unsigned integer to the blackbox serial port using variable byte encoding.
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*/
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void blackboxWriteUnsignedVB(uint32_t value)
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{
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//While this isn't the final byte (we can only write 7 bits at a time)
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while (value > 127) {
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blackboxWrite((uint8_t) (value | 0x80)); // Set the high bit to mean "more bytes follow"
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value >>= 7;
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}
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blackboxWrite(value);
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}
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/**
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* Write a signed integer to the blackbox serial port using ZigZig and variable byte encoding.
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*/
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void blackboxWriteSignedVB(int32_t value)
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{
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//ZigZag encode to make the value always positive
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blackboxWriteUnsignedVB(zigzagEncode(value));
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}
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void blackboxWriteSignedVBArray(int32_t *array, int count)
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{
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for (int i = 0; i < count; i++) {
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blackboxWriteSignedVB(array[i]);
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}
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}
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void blackboxWriteSigned16VBArray(int16_t *array, int count)
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{
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for (int i = 0; i < count; i++) {
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blackboxWriteSignedVB(array[i]);
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}
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}
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void blackboxWriteS16(int16_t value)
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{
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blackboxWrite(value & 0xFF);
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blackboxWrite((value >> 8) & 0xFF);
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}
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/**
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* Write a 2 bit tag followed by 3 signed fields of 2, 4, 6 or 32 bits
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*/
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void blackboxWriteTag2_3S32(int32_t *values)
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{
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static const int NUM_FIELDS = 3;
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//Need to be enums rather than const ints if we want to switch on them (due to being C)
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enum {
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BITS_2 = 0,
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BITS_4 = 1,
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BITS_6 = 2,
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BITS_32 = 3
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};
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enum {
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BYTES_1 = 0,
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BYTES_2 = 1,
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BYTES_3 = 2,
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BYTES_4 = 3
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};
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int selector = BITS_2, selector2;
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/*
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* Find out how many bits the largest value requires to encode, and use it to choose one of the packing schemes
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* below:
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*
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* Selector possibilities
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*
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* 2 bits per field ss11 2233,
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* 4 bits per field ss00 1111 2222 3333
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* 6 bits per field ss11 1111 0022 2222 0033 3333
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* 32 bits per field sstt tttt followed by fields of various byte counts
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*/
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for (int x = 0; x < NUM_FIELDS; x++) {
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//Require more than 6 bits?
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if (values[x] >= 32 || values[x] < -32) {
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selector = BITS_32;
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break;
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}
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//Require more than 4 bits?
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if (values[x] >= 8 || values[x] < -8) {
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if (selector < BITS_6) {
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selector = BITS_6;
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}
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} else if (values[x] >= 2 || values[x] < -2) { //Require more than 2 bits?
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if (selector < BITS_4) {
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selector = BITS_4;
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}
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}
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}
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switch (selector) {
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case BITS_2:
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blackboxWrite((selector << 6) | ((values[0] & 0x03) << 4) | ((values[1] & 0x03) << 2) | (values[2] & 0x03));
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break;
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case BITS_4:
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blackboxWrite((selector << 6) | (values[0] & 0x0F));
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blackboxWrite((values[1] << 4) | (values[2] & 0x0F));
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break;
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case BITS_6:
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blackboxWrite((selector << 6) | (values[0] & 0x3F));
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blackboxWrite((uint8_t)values[1]);
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blackboxWrite((uint8_t)values[2]);
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break;
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case BITS_32:
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/*
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* Do another round to compute a selector for each field, assuming that they are at least 8 bits each
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*
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* Selector2 field possibilities
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* 0 - 8 bits
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* 1 - 16 bits
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* 2 - 24 bits
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* 3 - 32 bits
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*/
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selector2 = 0;
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//Encode in reverse order so the first field is in the low bits:
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for (int x = NUM_FIELDS - 1; x >= 0; x--) {
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selector2 <<= 2;
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if (values[x] < 128 && values[x] >= -128) {
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selector2 |= BYTES_1;
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} else if (values[x] < 32768 && values[x] >= -32768) {
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selector2 |= BYTES_2;
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} else if (values[x] < 8388608 && values[x] >= -8388608) {
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selector2 |= BYTES_3;
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} else {
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selector2 |= BYTES_4;
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}
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}
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//Write the selectors
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blackboxWrite((selector << 6) | selector2);
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//And now the values according to the selectors we picked for them
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for (int x = 0; x < NUM_FIELDS; x++, selector2 >>= 2) {
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switch (selector2 & 0x03) {
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case BYTES_1:
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blackboxWrite(values[x]);
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break;
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case BYTES_2:
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blackboxWrite(values[x]);
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blackboxWrite(values[x] >> 8);
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break;
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case BYTES_3:
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blackboxWrite(values[x]);
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blackboxWrite(values[x] >> 8);
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blackboxWrite(values[x] >> 16);
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break;
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case BYTES_4:
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blackboxWrite(values[x]);
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blackboxWrite(values[x] >> 8);
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blackboxWrite(values[x] >> 16);
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blackboxWrite(values[x] >> 24);
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break;
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}
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}
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break;
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}
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}
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/**
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* Write an 8-bit selector followed by four signed fields of size 0, 4, 8 or 16 bits.
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*/
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void blackboxWriteTag8_4S16(int32_t *values)
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{
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//Need to be enums rather than const ints if we want to switch on them (due to being C)
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enum {
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FIELD_ZERO = 0,
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FIELD_4BIT = 1,
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FIELD_8BIT = 2,
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FIELD_16BIT = 3
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};
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uint8_t selector = 0;
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//Encode in reverse order so the first field is in the low bits:
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for (int x = 3; x >= 0; x--) {
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selector <<= 2;
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if (values[x] == 0) {
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selector |= FIELD_ZERO;
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} else if (values[x] < 8 && values[x] >= -8) {
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selector |= FIELD_4BIT;
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} else if (values[x] < 128 && values[x] >= -128) {
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selector |= FIELD_8BIT;
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} else {
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selector |= FIELD_16BIT;
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}
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}
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blackboxWrite(selector);
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int nibbleIndex = 0;
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uint8_t buffer = 0;
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for (int x = 0; x < 4; x++, selector >>= 2) {
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switch (selector & 0x03) {
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case FIELD_ZERO:
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//No-op
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break;
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case FIELD_4BIT:
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if (nibbleIndex == 0) {
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//We fill high-bits first
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buffer = values[x] << 4;
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nibbleIndex = 1;
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} else {
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blackboxWrite(buffer | (values[x] & 0x0F));
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nibbleIndex = 0;
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}
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break;
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case FIELD_8BIT:
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if (nibbleIndex == 0) {
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blackboxWrite(values[x]);
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} else {
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//Write the high bits of the value first (mask to avoid sign extension)
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blackboxWrite(buffer | ((values[x] >> 4) & 0x0F));
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//Now put the leftover low bits into the top of the next buffer entry
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buffer = values[x] << 4;
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}
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break;
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case FIELD_16BIT:
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if (nibbleIndex == 0) {
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//Write high byte first
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blackboxWrite(values[x] >> 8);
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blackboxWrite(values[x]);
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} else {
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//First write the highest 4 bits
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blackboxWrite(buffer | ((values[x] >> 12) & 0x0F));
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// Then the middle 8
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blackboxWrite(values[x] >> 4);
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//Only the smallest 4 bits are still left to write
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buffer = values[x] << 4;
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}
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break;
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}
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}
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//Anything left over to write?
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if (nibbleIndex == 1) {
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blackboxWrite(buffer);
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}
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}
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/**
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* Write `valueCount` fields from `values` to the Blackbox using signed variable byte encoding. A 1-byte header is
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* written first which specifies which fields are non-zero (so this encoding is compact when most fields are zero).
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*
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* valueCount must be 8 or less.
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*/
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void blackboxWriteTag8_8SVB(int32_t *values, int valueCount)
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{
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uint8_t header;
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if (valueCount > 0) {
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//If we're only writing one field then we can skip the header
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if (valueCount == 1) {
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blackboxWriteSignedVB(values[0]);
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} else {
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//First write a one-byte header that marks which fields are non-zero
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header = 0;
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// First field should be in low bits of header
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for (int i = valueCount - 1; i >= 0; i--) {
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header <<= 1;
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if (values[i] != 0) {
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header |= 0x01;
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}
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}
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blackboxWrite(header);
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for (int i = 0; i < valueCount; i++) {
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if (values[i] != 0) {
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blackboxWriteSignedVB(values[i]);
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}
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}
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}
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}
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}
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/** Write unsigned integer **/
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void blackboxWriteU32(int32_t value)
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{
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blackboxWrite(value & 0xFF);
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blackboxWrite((value >> 8) & 0xFF);
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blackboxWrite((value >> 16) & 0xFF);
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blackboxWrite((value >> 24) & 0xFF);
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}
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/** Write float value in the integer form **/
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void blackboxWriteFloat(float value)
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{
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blackboxWriteU32(castFloatBytesToInt(value));
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}
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#endif // BLACKBOX
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