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Re-name ezDisarm variables and tidying up (#13835)
* just re-naming variables and tidying up * change name to landing_disarm_threshold
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8 changed files with 14 additions and 15 deletions
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@ -89,8 +89,7 @@ extern "C" {
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bool isAirmodeActivated(void) { return simulatedAirmodeEnabled; }
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float getRcDeflectionAbs(int axis) { return fabsf(simulatedRcDeflection[axis]); }
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// for ezLanding auto-disarm
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// note that there is no test to check that this code works.
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// used by ezDisarm auto-disarm code
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float getMaxRcDeflectionAbs() { return fabsf(simulatedMaxRcDeflectionAbs); }
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float mixerGetRcThrottle() { return fabsf(simulatedMixerGetRcThrottle); }
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