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Improved mixTable calculation efficiency
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1 changed files with 18 additions and 15 deletions
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@ -543,7 +543,8 @@ void calculateThrottleAndCurrentMotorEndpoints(void)
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motorOutputRange = motorOutputMax - motorOutputMin;
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}
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void applyMixToMotors(float motorMix[MAX_SUPPORTED_MOTORS]) {
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static void applyMixToMotors(float motorMix[MAX_SUPPORTED_MOTORS])
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{
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// Now add in the desired throttle, but keep in a range that doesn't clip adjusted
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// roll/pitch/yaw. This could move throttle down, but also up for those low throttle flips.
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for (uint32_t i = 0; i < motorCount; i++) {
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@ -586,33 +587,35 @@ void mixTable(uint8_t vbatPidCompensation)
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// Find min and max throttle based on conditions. Throttle has to be known before mixing
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calculateThrottleAndCurrentMotorEndpoints();
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float motorMix[MAX_SUPPORTED_MOTORS];
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// Calculate and Limit the PIDsum
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const float scaledAxisPidRoll =
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float scaledAxisPidRoll =
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constrainf((axisPID_P[FD_ROLL] + axisPID_I[FD_ROLL] + axisPID_D[FD_ROLL]) / PID_MIXER_SCALING, -pidSumLimit, pidSumLimit);
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const float scaledAxisPidPitch =
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float scaledAxisPidPitch =
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constrainf((axisPID_P[FD_PITCH] + axisPID_I[FD_PITCH] + axisPID_D[FD_PITCH]) / PID_MIXER_SCALING, -pidSumLimit, pidSumLimit);
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const float scaledAxisPidYaw =
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float scaledAxisPidYaw =
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constrainf((axisPID_P[FD_YAW] + axisPID_I[FD_YAW]) / PID_MIXER_SCALING, -pidSumLimitYaw, pidSumLimitYaw);
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if (isMotorsReversed()) {
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scaledAxisPidRoll = -scaledAxisPidRoll;
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scaledAxisPidPitch = -scaledAxisPidPitch;
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scaledAxisPidYaw = -scaledAxisPidYaw;
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}
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if (mixerConfig()->yaw_motors_reversed) {
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scaledAxisPidYaw = -scaledAxisPidYaw;
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}
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// Calculate voltage compensation
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const float vbatCompensationFactor = (vbatPidCompensation) ? calculateVbatPidCompensation() : 1.0f;
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// Find roll/pitch/yaw desired output
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float motorMix[MAX_SUPPORTED_MOTORS];
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float motorMixMax = 0, motorMixMin = 0;
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const int yawDirection = GET_DIRECTION(mixerConfig()->yaw_motors_reversed);
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int motorDirection = GET_DIRECTION(isMotorsReversed());
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for (int i = 0; i < motorCount; i++) {
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float mix =
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scaledAxisPidRoll * currentMixer[i].roll * (motorDirection) +
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scaledAxisPidPitch * currentMixer[i].pitch * (motorDirection) +
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scaledAxisPidYaw * currentMixer[i].yaw * (-yawDirection) * (motorDirection);
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scaledAxisPidRoll * currentMixer[i].roll +
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scaledAxisPidPitch * currentMixer[i].pitch +
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scaledAxisPidYaw * currentMixer[i].yaw;
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if (vbatCompensationFactor > 1.0f) {
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mix *= vbatCompensationFactor; // Add voltage compensation
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}
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mix *= vbatCompensationFactor; // Add voltage compensation
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if (mix > motorMixMax) {
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motorMixMax = mix;
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