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Updates and feature additions to failsafe system.
- Added failsafe flightmode and rc control box. To make failsafe procedure a separate flight mode and make it possible to trigger failsafe with an AUX switch. - Failsafe mode is activated when failsafe is active. RC link lost is simulated with the failsafe AUX switch. When NOT armed: failsafe switch to failsafe mode is shown in GUI (mode tab). - Activate failsafe mode with AUX switch. - Prevent arming when failsafe via AUX switch is active (safety issue). - Make failsafe disarm if motors armed and throttle was LOW (2D & 3D) for `failsafe_throttle_low_delay` time (__JustDisarmEvent__). Applied code changes to effectively add pull request: Make failsafe disarm if motors armed and throttle low #717. - Use failsafeIsMonitoring() to actually start monitoring. - Added `failsafe_kill_switch` to code. When set to 1 (0 is default), the failsafe switch will instantly disarm (__KillswitchEvent__) instead of executing the landings procedure. Arming is NOT locked after this, so the craft could be re-armed if needed. This is intended for racing quads where damage and danger must be minimized in case of a pilot error. - Added `failsafe_throttle_low_delay`, adapted documentation. Used to adjust the time throttle level must have been LOW to _only disarm_ instead of _full failsafe procedure_ (__JustDisarmEvent__). - Updated the failsafe documentation. - Re-enable arming at end of failsafe procedure. At the end of a handled failsafe event, that means: auto-landing, __JustDisarmEvent__ or __KillswitchEvent__, the RX link is monitored for valid data. Monitoring is a part of the failsafe handling, which means the craft is still in failsafe mode while this is done. Arming is re-enabled (allowed) when there is a valid RX link for more then XX seconds, where XX depends on the handled event like this: 1. XX = 30 seconds after auto landing. 2. XX = 3 seconds after __JustDisarmEvent__. 3. XX = 0 seconds after __KillswitchEvent__. NOTE: When armed via an AUX switch, you will have to switch to the disarmed position at the very end to be able to re-arm. The failsafe mode will not end until you do. - __KillswitchEvent__ has now priority over __JustDisarmEvent__ - Apply rxfail values instantly when failsafe switch is ON - Added missing cases to display.c Show M when failsafe is monitoring for RX recovery (AND disarming when armed with a switch). === Reworked the code from counter-based to time-based. - AUX failsafe switch now has identical behavior to RX loss. - Added RX failure and RX recovery timing. - __KillswitchEvent__ skips RX failure detection delay (direct disarm). === [UNIT TESTS] Adapted failsafe related unittests from counter-based to time-based - Added failsafeOnValidDataFailed() to some tests - Removed duplicate test setup from rc_controls_unittest.cc - Removed magic numbers from rx_ranges_unittest.cc and rx_rx_unittest.cc - Reworked all test-cases for flight_failsafe_unittest.cc
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17 changed files with 542 additions and 251 deletions
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@ -231,6 +231,12 @@ void updateFailsafeStatus(void)
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case FAILSAFE_LANDED:
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failsafeIndicator = 'L';
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break;
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case FAILSAFE_RX_LOSS_MONITORING:
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failsafeIndicator = 'M';
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break;
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case FAILSAFE_RX_LOSS_RECOVERED:
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failsafeIndicator = 'r';
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break;
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}
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i2c_OLED_set_xy(SCREEN_CHARACTER_COLUMN_COUNT - 3, 0);
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i2c_OLED_send_char(failsafeIndicator);
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