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Airmode rework // Fix 3D from negative to positive // cleanup
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7 changed files with 49 additions and 30 deletions
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@ -53,6 +53,12 @@
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#include "config/runtime_config.h"
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#include "config/config.h"
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typedef enum {
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THROTTLE_3D_NEUTRAL = 0,
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THROTTLE_3D_POSITIVE,
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THROTTLE_3D_NEGATIVE
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} throttle3dState_e;
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uint8_t motorCount;
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int16_t motor[MAX_SUPPORTED_MOTORS];
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@ -67,8 +73,6 @@ static rxConfig_t *rxConfig;
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static mixerMode_e currentMixerMode;
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static motorMixer_t currentMixer[MAX_SUPPORTED_MOTORS];
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bool motorLimitReached = false;
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#ifdef USE_SERVOS
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static uint8_t servoRuleCount = 0;
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static servoMixer_t currentServoMixer[MAX_SERVO_RULES];
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@ -778,27 +782,33 @@ void mixTable(void)
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// Scale roll/pitch/yaw uniformly to fit within throttle range
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int16_t rollPitchYawMixRange = rollPitchYawMixMax - rollPitchYawMixMin;
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int16_t throttleRange, throttle;
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int16_t throttleMin, throttleMax = 0;
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static bool flightDirection3dReversed;
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int16_t throttleMin, throttleMax;
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throttle3dState_e throttle3dPosition = THROTTLE_3D_NEUTRAL; // Initiate in Neutral before all throttle checks
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throttle = rcCommand[THROTTLE];
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// Find min and max throttle based on condition
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if (feature(FEATURE_3D)) {
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static int16_t throttleMinPrevious, throttleMaxPrevious, throttlePrevious;
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static int16_t throttleMinPrevious = 0, throttleMaxPrevious = 0, throttlePrevious = 0;
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if (rcData[THROTTLE] <= (rxConfig->midrc - flight3DConfig->deadband3d_throttle)) {
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throttleMax = flight3DConfig->deadband3d_low;
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throttleMin = escAndServoConfig->minthrottle;
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flightDirection3dReversed = true;
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throttle3dPosition = THROTTLE_3D_NEGATIVE;
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} else if (rcData[THROTTLE] >= (rxConfig->midrc + flight3DConfig->deadband3d_throttle)) {
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throttleMax = escAndServoConfig->maxthrottle;
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throttleMin = flight3DConfig->deadband3d_high;
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flightDirection3dReversed = false;
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throttle3dPosition = THROTTLE_3D_POSITIVE;
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} else {
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if (!throttleMin) { /* when starting in neutral */
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// when starting in neutral go positive and when coming from positive. Keep positive throttle within deadband
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if ((throttle3dPosition == THROTTLE_3D_NEUTRAL && !throttleMinPrevious)
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|| (throttle3dPosition == THROTTLE_3D_NEUTRAL && (throttleMinPrevious >= flight3DConfig->deadband3d_high))) {
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throttleMax = escAndServoConfig->maxthrottle;
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throttle = throttleMin = flight3DConfig->deadband3d_high;
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} else {
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// When coming from negative. Keep negative throttle within deadband
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} else if (throttle3dPosition == THROTTLE_3D_NEUTRAL && (throttleMinPrevious <= flight3DConfig->deadband3d_low)) {
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throttleMax = escAndServoConfig->mincommand;
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throttle = throttleMin = flight3DConfig->deadband3d_low;
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} else {
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throttleMax = throttleMaxPrevious;
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throttleMin = throttleMinPrevious;
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throttle = throttlePrevious;
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@ -819,6 +829,9 @@ void mixTable(void)
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motorLimitReached = true;
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for (i = 0; i < motorCount; i++) {
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rollPitchYawMix[i] = (rollPitchYawMix[i] * throttleRange) / rollPitchYawMixRange;
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// Get the max correction from center when agressivity enabled. (Some setups don't like this option)
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if (mixerConfig->agressive_airmode) throttleMin = throttleMax = throttleMin + (throttleRange / 2);
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}
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} else {
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motorLimitReached = false;
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@ -829,15 +842,12 @@ void mixTable(void)
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// Now add in the desired throttle, but keep in a range that doesn't clip adjusted
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// roll/pitch/yaw. This could move throttle down, but also up for those low throttle flips.
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for (i = 0; i < motorCount; i++) {
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motor[i] = rollPitchYawMix[i] + constrainf(throttle * currentMixer[i].throttle, throttleMin, throttleMax);
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motor[i] = rollPitchYawMix[i] + constrain(throttle * currentMixer[i].throttle, throttleMin, throttleMax);
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/* Double code. Preparations for full mixer replacement to airMode mixer. Copy from old mixer*/
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// TODO - Should probably not be needed for constraining failsafe, but keep it till it is investigated.
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if (isFailsafeActive) {
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motor[i] = constrain(motor[i], escAndServoConfig->mincommand, escAndServoConfig->maxthrottle);
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} else if (feature(FEATURE_3D)) {
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if (flightDirection3dReversed) {
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if (throttle3dPosition == THROTTLE_3D_NEGATIVE) {
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motor[i] = constrain(motor[i], escAndServoConfig->minthrottle, flight3DConfig->deadband3d_low);
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} else {
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motor[i] = constrain(motor[i], flight3DConfig->deadband3d_high, escAndServoConfig->maxthrottle);
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@ -854,6 +864,7 @@ void mixTable(void)
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}
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}
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// Disarmed mode
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if (!ARMING_FLAG(ARMED)) {
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for (i = 0; i < motorCount; i++) {
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motor[i] = motor_disarmed[i];
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