Significantly reduces the time the OSD task spends drawing elements that are completely or mostly static. The larger the element the more time savings are realized. Currently implemented support for:
- Crosshairs
- Artificial Horizon Sidebars
- Craft name
- Display name
- Stick overlay
Since the static portions are only rendered once, the static elements add no processing time to the OSD task. As an example, enabling the above elements prior to these changes results in a total rendering time of 47us. After the enhancements they take only 6us (basically the rendering phase minimum overhead). So effectively 41us are removed from the OSD task.
Opens the possibility to add large mostly static elements with no additional overhead. An example would be a camera framing element that might draw a "box" around most of the screen. Previously this would add significant processing overhead to the OSD task, but now it will have no impact.
How it works:
1. Current Meter Source on FC is set to MSP/OSD Slave by user.
2. On reboot FC sends MSP_ANALOG to OSD Slave.
3. OSD Slave listens for incoming MSP as usual.
4. OSD responds to MSP as usual.
6. The FC recevies the data from the OSD Slave and updates the MSP
Current Meter.
* avoiding the use of an unncessesary buffer and memcopy
* the `pushBuf` was a fixed size
* the size didn't correlate to the size of the buffer being passed in.
* avoids repeating the memcpy for each port being used for MSP.
* reduces ram usage.