#include "board.h" #include "mw.h" static bool standardBoardAlignment = true; // board orientation correction static float boardRotation[3][3]; // matrix int constrain(int amt, int low, int high) { if (amt < low) return low; else if (amt > high) return high; else return amt; } float constrainf(float amt, float low, float high) { if (amt < low) return low; else if (amt > high) return high; else return amt; } void initBoardAlignment(void) { float roll, pitch, yaw; // standard alignment, nothing to calculate if (!mcfg.board_align_roll && !mcfg.board_align_pitch && !mcfg.board_align_yaw) return; standardBoardAlignment = false; // deg2rad roll = mcfg.board_align_roll * M_PI / 180.0f; pitch = mcfg.board_align_pitch * M_PI / 180.0f; yaw = mcfg.board_align_yaw * M_PI / 180.0f; // define rotation matrix boardRotation[0][0] = cosf(roll) * cosf(pitch); boardRotation[0][1] = cosf(roll) * sinf(pitch) * sinf(yaw) - sinf(roll) * cosf(yaw); boardRotation[0][2] = cosf(roll) * sinf(pitch) * cosf(yaw) + sinf(roll) * sinf(yaw); boardRotation[1][0] = sinf(roll) * cosf(pitch); boardRotation[1][1] = sinf(roll) * sinf(pitch) * sinf(yaw) + cosf(roll) * cosf(yaw); boardRotation[1][2] = sinf(roll) * sinf(pitch) * cosf(yaw) - cosf(roll) * sinf(yaw); boardRotation[2][0] = -sinf(pitch); boardRotation[2][1] = cosf(pitch) * sinf(yaw); boardRotation[2][2] = cosf(pitch) * cosf(yaw); } void alignBoard(int16_t *vec) { int16_t x = vec[X]; int16_t y = vec[Y]; int16_t z = vec[Z]; vec[X] = boardRotation[0][0] * x + boardRotation[0][1] * y + boardRotation[0][2] * z; vec[Y] = boardRotation[1][0] * x + boardRotation[1][1] * y + boardRotation[1][2] * z; vec[Z] = boardRotation[2][0] * x + boardRotation[2][1] * y + boardRotation[2][2] * z; } void alignSensors(int16_t *src, int16_t *dest, uint8_t rotation) { switch (rotation) { case CW0_DEG: dest[X] = src[X]; dest[Y] = src[Y]; dest[Z] = src[Z]; break; case CW90_DEG: dest[X] = src[Y]; dest[Y] = -src[X]; dest[Z] = src[Z]; break; case CW180_DEG: dest[X] = -src[X]; dest[Y] = -src[Y]; dest[Z] = src[Z]; break; case CW270_DEG: dest[X] = -src[Y]; dest[Y] = src[X]; dest[Z] = src[Z]; break; case CW0_DEG_FLIP: dest[X] = -src[X]; dest[Y] = src[Y]; dest[Z] = -src[Z]; break; case CW90_DEG_FLIP: dest[X] = src[Y]; dest[Y] = src[X]; dest[Z] = -src[Z]; break; case CW180_DEG_FLIP: dest[X] = src[X]; dest[Y] = -src[Y]; dest[Z] = -src[Z]; break; case CW270_DEG_FLIP: dest[X] = -src[Y]; dest[Y] = -src[X]; dest[Z] = -src[Z]; break; default: break; } if (!standardBoardAlignment) alignBoard(dest); }