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Added 3D configuration parameters so they don't have to be changed in the CLI

This commit is contained in:
NightHawk32 2015-11-11 16:05:24 -05:00
parent 716457b0ed
commit 31cd2de3d3
5 changed files with 97 additions and 3 deletions

View file

@ -52,6 +52,7 @@ var MSP_codes = {
MSP_WP: 118,
MSP_BOXIDS: 119,
MSP_SERVO_CONFIGURATIONS: 120,
MSP_3D: 124,
MSP_SET_RAW_RC: 200,
MSP_SET_RAW_GPS: 201,
@ -67,6 +68,7 @@ var MSP_codes = {
MSP_SET_HEAD: 211,
MSP_SET_SERVO_CONFIGURATION: 212,
MSP_SET_MOTOR: 214,
MSP_SET_3D: 217,
// MSP_BIND: 240,
@ -409,6 +411,16 @@ var MSP = {
MISC.vbatmaxcellvoltage = data.getUint8(offset++, 1) / 10; // 10-50
MISC.vbatwarningcellvoltage = data.getUint8(offset++, 1) / 10; // 10-50
break;
case MSP_codes.MSP_3D:
var offset = 0;
_3D.deadband3d_low = data.getUint16(offset, 1);
offset += 2;
_3D.deadband3d_high = data.getUint16(offset, 1);
offset += 2;
_3D.neutral3d = data.getUint16(offset, 1);
offset += 2;
_3D.deadband3d_throttle = data.getUint16(offset, 1);
break;
case MSP_codes.MSP_MOTOR_PINS:
console.log(data);
break;
@ -1129,6 +1141,16 @@ MSP.crunch = function (code) {
}
}
break;
case MSP_codes.MSP_SET_3D:
buffer.push(lowByte(_3D.deadband3d_low));
buffer.push(highByte(_3D.deadband3d_low));
buffer.push(lowByte(_3D.deadband3d_high));
buffer.push(highByte(_3D.deadband3d_high));
buffer.push(lowByte(_3D.neutral3d));
buffer.push(highByte(_3D.neutral3d));
buffer.push(lowByte(_3D.deadband3d_throttle));
buffer.push(highByte(_3D.deadband3d_throttle));
break;
default:
return false;