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Bump three library to r71.

This commit is contained in:
Dominic Clifton 2015-10-02 22:42:02 +01:00
parent 67110fa6cf
commit 8317bcb607
3 changed files with 602 additions and 610 deletions

View file

@ -102,10 +102,6 @@ THREE.Projector = function () {
_renderData = { objects: [], lights: [], elements: [] },
_vA = new THREE.Vector3(),
_vB = new THREE.Vector3(),
_vC = new THREE.Vector3(),
_vector3 = new THREE.Vector3(),
_vector4 = new THREE.Vector4(),
@ -471,13 +467,40 @@ THREE.Projector = function () {
_normalMatrix.getNormalMatrix( _modelMatrix );
var isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
var material = object.material;
var isFaceMaterial = material instanceof THREE.MeshFaceMaterial;
var objectMaterials = isFaceMaterial === true ? object.material : null;
for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
var vertex = vertices[ v ];
renderList.pushVertex( vertex.x, vertex.y, vertex.z );
_vector3.copy( vertex );
if ( material.morphTargets === true ) {
var morphTargets = geometry.morphTargets;
var morphInfluences = object.morphTargetInfluences;
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
var influence = morphInfluences[ t ];
if ( influence === 0 ) continue;
var target = morphTargets[ t ];
var targetVertex = target.vertices[ v ];
_vector3.x += ( targetVertex.x - vertex.x ) * influence;
_vector3.y += ( targetVertex.y - vertex.y ) * influence;
_vector3.z += ( targetVertex.z - vertex.z ) * influence;
}
}
renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );
}
@ -497,51 +520,6 @@ THREE.Projector = function () {
var v2 = _vertexPool[ face.b ];
var v3 = _vertexPool[ face.c ];
if ( material.morphTargets === true ) {
var morphTargets = geometry.morphTargets;
var morphInfluences = object.morphTargetInfluences;
var v1p = v1.position;
var v2p = v2.position;
var v3p = v3.position;
_vA.set( 0, 0, 0 );
_vB.set( 0, 0, 0 );
_vC.set( 0, 0, 0 );
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
var influence = morphInfluences[ t ];
if ( influence === 0 ) continue;
var targets = morphTargets[ t ].vertices;
_vA.x += ( targets[ face.a ].x - v1p.x ) * influence;
_vA.y += ( targets[ face.a ].y - v1p.y ) * influence;
_vA.z += ( targets[ face.a ].z - v1p.z ) * influence;
_vB.x += ( targets[ face.b ].x - v2p.x ) * influence;
_vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
_vB.z += ( targets[ face.b ].z - v2p.z ) * influence;
_vC.x += ( targets[ face.c ].x - v3p.x ) * influence;
_vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
_vC.z += ( targets[ face.c ].z - v3p.z ) * influence;
}
v1.position.add( _vA );
v2.position.add( _vB );
v3.position.add( _vC );
renderList.projectVertex( v1 );
renderList.projectVertex( v2 );
renderList.projectVertex( v3 );
}
if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;
var visible = renderList.checkBackfaceCulling( v1, v2, v3 );