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Fix decoding MSPv2 message codes with high byte != 0

OR the high byte of the MSPv2 code with the "code" variable rather
than with this.message_length_expected. This wasn't caught earlier
because it would work for MSPv2 commands with the high byte set to
zero anyway.
This commit is contained in:
Alberto García Hierro 2017-10-06 21:28:59 +01:00
parent 836f72661c
commit 8fd6e93fe2

View file

@ -165,7 +165,7 @@ var MSP = {
this.state = this.decoder_states.CODE_V2_HIGH;
break;
case this.decoder_states.CODE_V2_HIGH:
this.message_length_expected |= data[i] << 8;
this.code |= data[i] << 8;
this.state = this.decoder_states.PAYLOAD_LENGTH_V2_LOW;
break;
case this.decoder_states.PAYLOAD_LENGTH_JUMBO_LOW: