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inav-configurator/js/gui.js
Dominic Clifton d269d60391 Improve user experience by adding tabs for the welcome and firmware
flasher.

The welcome (aka 'landing') and firmware flasher were already modelled
as tabs but were never displayed as tabs.

The UI didn't make sense when the whether the welcome message or
firmware flasher was displayed since there was no active tab or other
indication.
2015-01-25 17:37:47 +01:00

209 lines
No EOL
6.3 KiB
JavaScript

'use strict';
var TABS = {}; // filled by individual tab js file
var GUI_control = function () {
this.auto_connect = false;
this.connecting_to = false;
this.connected_to = false;
this.connect_lock = false;
this.active_tab;
this.tab_switch_in_progress = false;
this.operating_system;
this.optional_usb_permissions = false; // controlled by usb permissions code
this.interval_array = [];
this.timeout_array = [];
// check which operating system is user running
if (navigator.appVersion.indexOf("Win") != -1) this.operating_system = "Windows";
else if (navigator.appVersion.indexOf("Mac") != -1) this.operating_system = "MacOS";
else if (navigator.appVersion.indexOf("CrOS") != -1) this.operating_system = "ChromeOS";
else if (navigator.appVersion.indexOf("Linux") != -1) this.operating_system = "Linux";
else if (navigator.appVersion.indexOf("X11") != -1) this.operating_system = "UNIX";
else this.operating_system = "Unknown";
};
// Timer managing methods
// name = string
// code = function reference (code to be executed)
// interval = time interval in miliseconds
// first = true/false if code should be ran initially before next timer interval hits
GUI_control.prototype.interval_add = function (name, code, interval, first) {
var data = {'name': name, 'timer': null, 'code': code, 'interval': interval, 'fired': 0, 'paused': false};
if (first == true) {
code(); // execute code
data.fired++; // increment counter
}
data.timer = setInterval(function() {
code(); // execute code
data.fired++; // increment counter
}, interval);
this.interval_array.push(data); // push to primary interval array
return data;
};
// name = string
GUI_control.prototype.interval_remove = function (name) {
for (var i = 0; i < this.interval_array.length; i++) {
if (this.interval_array[i].name == name) {
clearInterval(this.interval_array[i].timer); // stop timer
this.interval_array.splice(i, 1); // remove element/object from array
return true;
}
}
return false;
};
// name = string
GUI_control.prototype.interval_pause = function (name) {
for (var i = 0; i < this.interval_array.length; i++) {
if (this.interval_array[i].name == name) {
clearInterval(this.interval_array[i].timer);
this.interval_array[i].paused = true;
return true;
}
}
return false;
};
// name = string
GUI_control.prototype.interval_resume = function (name) {
for (var i = 0; i < this.interval_array.length; i++) {
if (this.interval_array[i].name == name && this.interval_array[i].paused) {
var obj = this.interval_array[i];
obj.timer = setInterval(function() {
obj.code(); // execute code
obj.fired++; // increment counter
}, obj.interval);
obj.paused = false;
return true;
}
}
return false;
};
// input = array of timers thats meant to be kept, or nothing
// return = returns timers killed in last call
GUI_control.prototype.interval_kill_all = function (keep_array) {
var self = this;
var timers_killed = 0;
for (var i = (this.interval_array.length - 1); i >= 0; i--) { // reverse iteration
var keep = false;
if (keep_array) { // only run through the array if it exists
keep_array.forEach(function (name) {
if (self.interval_array[i].name == name) {
keep = true;
}
});
}
if (!keep) {
clearInterval(this.interval_array[i].timer); // stop timer
this.interval_array.splice(i, 1); // remove element/object from array
timers_killed++;
}
}
return timers_killed;
};
// name = string
// code = function reference (code to be executed)
// timeout = timeout in miliseconds
GUI_control.prototype.timeout_add = function (name, code, timeout) {
var self = this;
var data = {'name': name, 'timer': null, 'timeout': timeout};
// start timer with "cleaning" callback
data.timer = setTimeout(function() {
code(); // execute code
// remove object from array
var index = self.timeout_array.indexOf(data);
if (index > -1) self.timeout_array.splice(index, 1);
}, timeout);
this.timeout_array.push(data); // push to primary timeout array
return data;
};
// name = string
GUI_control.prototype.timeout_remove = function (name) {
for (var i = 0; i < this.timeout_array.length; i++) {
if (this.timeout_array[i].name == name) {
clearTimeout(this.timeout_array[i].timer); // stop timer
this.timeout_array.splice(i, 1); // remove element/object from array
return true;
}
}
return false;
};
// no input paremeters
// return = returns timers killed in last call
GUI_control.prototype.timeout_kill_all = function () {
var timers_killed = 0;
for (var i = 0; i < this.timeout_array.length; i++) {
clearTimeout(this.timeout_array[i].timer); // stop timer
timers_killed++;
}
this.timeout_array = []; // drop objects
return timers_killed;
};
// message = string
GUI_control.prototype.log = function (message) {
var command_log = $('div#log');
var d = new Date();
var time = ((d.getHours() < 10) ? '0' + d.getHours(): d.getHours())
+ ':' + ((d.getMinutes() < 10) ? '0' + d.getMinutes(): d.getMinutes())
+ ':' + ((d.getSeconds() < 10) ? '0' + d.getSeconds(): d.getSeconds());
$('div.wrapper', command_log).append('<p>' + time + ' -- ' + message + '</p>');
command_log.scrollTop($('div.wrapper', command_log).height());
};
// Method is called every time a valid tab change event is received
// callback = code to run when cleanup is finished
// default switch doesn't require callback to be set
GUI_control.prototype.tab_switch_cleanup = function (callback) {
MSP.callbacks_cleanup(); // we don't care about any old data that might or might not arrive
GUI.interval_kill_all(); // all intervals (mostly data pulling) needs to be removed on tab switch
if (this.active_tab) {
TABS[this.active_tab].cleanup(callback);
} else {
callback();
}
};
// initialize object into GUI variable
var GUI = new GUI_control();