libcamera: pipeline_handler: Drop controls() and properties() functions

The PipelineHandler controls() and properties() functions are only used
by the Camera class. Now that the controls and properties are stored in
the Camera::Private class, we can drop those functions and access the
private data directly in Camera::controls() and Camera::properties().

Suggested-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
This commit is contained in:
Laurent Pinchart 2021-07-30 06:05:45 +03:00
parent 1815a0290f
commit 034b5d3699
3 changed files with 2 additions and 26 deletions

View file

@ -46,9 +46,6 @@ public:
bool lock();
void unlock();
const ControlInfoMap &controls(const Camera *camera) const;
const ControlList &properties(const Camera *camera) const;
virtual CameraConfiguration *generateConfiguration(Camera *camera,
const StreamRoles &roles) = 0;
virtual int configure(Camera *camera, CameraConfiguration *config) = 0;