libcamera: pipeline_handler: Drop controls() and properties() functions

The PipelineHandler controls() and properties() functions are only used
by the Camera class. Now that the controls and properties are stored in
the Camera::Private class, we can drop those functions and access the
private data directly in Camera::controls() and Camera::properties().

Suggested-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
This commit is contained in:
Laurent Pinchart 2021-07-30 06:05:45 +03:00
parent 1815a0290f
commit 034b5d3699
3 changed files with 2 additions and 26 deletions

View file

@ -46,9 +46,6 @@ public:
bool lock(); bool lock();
void unlock(); void unlock();
const ControlInfoMap &controls(const Camera *camera) const;
const ControlList &properties(const Camera *camera) const;
virtual CameraConfiguration *generateConfiguration(Camera *camera, virtual CameraConfiguration *generateConfiguration(Camera *camera,
const StreamRoles &roles) = 0; const StreamRoles &roles) = 0;
virtual int configure(Camera *camera, CameraConfiguration *config) = 0; virtual int configure(Camera *camera, CameraConfiguration *config) = 0;

View file

@ -800,7 +800,7 @@ int Camera::release()
*/ */
const ControlInfoMap &Camera::controls() const const ControlInfoMap &Camera::controls() const
{ {
return _d()->pipe_->controls(this); return _d()->controlInfo_;
} }
/** /**
@ -813,7 +813,7 @@ const ControlInfoMap &Camera::controls() const
*/ */
const ControlList &Camera::properties() const const ControlList &Camera::properties() const
{ {
return _d()->pipe_->properties(this); return _d()->properties_;
} }
/** /**

View file

@ -176,27 +176,6 @@ void PipelineHandler::unlock()
media->unlock(); media->unlock();
} }
/**
* \brief Retrieve the list of controls for a camera
* \param[in] camera The camera
* \context This function is \threadsafe.
* \return A ControlInfoMap listing the controls support by \a camera
*/
const ControlInfoMap &PipelineHandler::controls(const Camera *camera) const
{
return camera->_d()->controlInfo_;
}
/**
* \brief Retrieve the list of properties for a camera
* \param[in] camera The camera
* \return A ControlList of properties supported by \a camera
*/
const ControlList &PipelineHandler::properties(const Camera *camera) const
{
return camera->_d()->properties_;
}
/** /**
* \fn PipelineHandler::generateConfiguration() * \fn PipelineHandler::generateConfiguration()
* \brief Generate a camera configuration for a specified camera * \brief Generate a camera configuration for a specified camera