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libcamera: controls: Extend ControlList to access controls by ID
The ControlList class implements a map from control specifier to control ID. To avoid constant lookups of ControlInfo when using the class in the libcamera core or in pipeline handlers, the map uses ControlInfo pointers instead of ControlId values. This is however not very convenient for applications or pipeline handlers, as they would be forced to first look up the ControlInfo pointers for the controls they want to access. Facilitate ease of use of ControlLists by implementing an internal lookup of the ControlInfo from the controls provided by the Camera. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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@ -117,11 +117,13 @@ public:
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const_iterator begin() const { return controls_.begin(); }
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const_iterator end() const { return controls_.end(); }
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bool contains(ControlId id) const;
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bool contains(const ControlInfo *info) const;
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bool empty() const { return controls_.empty(); }
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std::size_t size() const { return controls_.size(); }
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void clear() { controls_.clear(); }
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ControlValue &operator[](ControlId id);
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ControlValue &operator[](const ControlInfo *info) { return controls_[info]; }
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void update(const ControlList &list);
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