qcam: Remove unneeded './' file prefix in *.qrc

There's no need to prefix files in the local directory with './'. Drop
it.

While at it, add indentation to make the *.qrc files more readable.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart 2020-09-16 16:31:10 +03:00
parent 0b427b8ecf
commit 11abf52a8a
2 changed files with 10 additions and 10 deletions

View file

@ -1,11 +1,11 @@
<!-- SPDX-License-Identifier: GPL-2.0-or-later -->
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>./aperture.svg</file>
<file>./camera-off.svg</file>
<file>./play-circle.svg</file>
<file>./save.svg</file>
<file>./stop-circle.svg</file>
<file>./x-circle.svg</file>
<file>aperture.svg</file>
<file>camera-off.svg</file>
<file>play-circle.svg</file>
<file>save.svg</file>
<file>stop-circle.svg</file>
<file>x-circle.svg</file>
</qresource>
</RCC>

View file

@ -1,9 +1,9 @@
<!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>./NV_vertex_shader.glsl</file>
<file>./NV_2_planes_UV_f.glsl</file>
<file>./NV_2_planes_VU_f.glsl</file>
<file>./NV_3_planes_f.glsl</file>
<file>NV_vertex_shader.glsl</file>
<file>NV_2_planes_UV_f.glsl</file>
<file>NV_2_planes_VU_f.glsl</file>
<file>NV_3_planes_f.glsl</file>
</qresource>
</RCC>