qcam: Tie FrameBufferAllocator to stream life

The FrameBufferAllocator must be deleted and reconstructed before performing
any reconfiguration of the stream.

Construct the allocator at startCapture, and destroy it during stopCapture so
that we can successfully stop and restart the stream.

Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Kieran Bingham 2020-02-05 15:30:24 +00:00
parent ea3a00bc33
commit 1bf5173076

View file

@ -36,10 +36,8 @@ MainWindow::MainWindow(CameraManager *cm, const OptionsParser::Options &options)
adjustSize();
ret = openCamera(cm);
if (!ret) {
allocator_ = FrameBufferAllocator::create(camera_);
if (!ret)
ret = startCapture();
}
if (ret < 0)
QTimer::singleShot(0, QCoreApplication::instance(),
@ -50,7 +48,6 @@ MainWindow::~MainWindow()
{
if (camera_) {
stopCapture();
delete allocator_;
camera_->release();
camera_.reset();
}
@ -171,6 +168,7 @@ int MainWindow::startCapture()
adjustSize();
allocator_ = FrameBufferAllocator::create(camera_);
ret = allocator_->allocate(stream);
if (ret < 0) {
std::cerr << "Failed to allocate capture buffers" << std::endl;
@ -236,6 +234,9 @@ error:
}
mappedBuffers_.clear();
delete allocator_;
allocator_ = nullptr;
return ret;
}
@ -255,6 +256,8 @@ void MainWindow::stopCapture()
}
mappedBuffers_.clear();
delete allocator_;
isCapturing_ = false;
config_.reset();