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libcamera: controls: Use std::optional to handle invalid control values
Previously, ControlList::get<T>() would use default constructed objects to indicate that a ControlList does not have the requested Control. This has several disadvantages: 1) It requires types to be default constructible, 2) it does not differentiate between a default constructed object and an object that happens to have the same state as a default constructed object. std::optional<T> additionally stores the information if the object is valid or not, and therefore is more expressive than a default constructed object. Signed-off-by: Christian Rauch <Rauch.Christian@gmx.de> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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10 changed files with 44 additions and 44 deletions
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@ -301,7 +301,7 @@ std::string CamApp::cameraName(const Camera *camera)
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* is only used if the location isn't present or is set to External.
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*/
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if (props.contains(properties::Location)) {
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switch (props.get(properties::Location)) {
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switch (*props.get(properties::Location)) {
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case properties::CameraLocationFront:
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addModel = false;
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name = "Internal front camera ";
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@ -321,7 +321,7 @@ std::string CamApp::cameraName(const Camera *camera)
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* If the camera location is not availble use the camera model
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* to build the camera name.
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*/
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name = "'" + props.get(properties::Model) + "' ";
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name = "'" + *props.get(properties::Model) + "' ";
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}
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name += "(" + camera->id() + ")";
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