qcam: viewfinder_gl: Drop duplicate glClearColor()

There's no need to call glClearColor() twice before drawing any GL
content. Drop the first call. This doesn't introduce any functional
change.

While at it, pass floats instead of doubles to glClearColor(), as
required by the function.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2024-09-09 17:14:51 +03:00
parent 33a0b14e0a
commit 583901a714

View file

@ -533,8 +533,6 @@ void ViewFinderGL::initializeGL()
/* Create Vertex Shader */
if (!createVertexShader())
qWarning() << "[ViewFinderGL]: create vertex shader failed.";
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
}
void ViewFinderGL::doRender()
@ -821,7 +819,7 @@ void ViewFinderGL::paintGL()
}
if (image_) {
glClearColor(0.0, 0.0, 0.0, 1.0);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
doRender();