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libcamera: v4l2_controls: Move V4L2ControlId out of V4L2ControlInfo
In order to reconcile the libcamera and V4L2 control info maps, we need to move the V4L2ControlId embedded in V4L2ControlInfo map out of the class. Store the V4L2ControlId instances in the V4L2Device that creates them, and only reference them from V4L2ControlInfo. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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4 changed files with 13 additions and 7 deletions
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@ -28,13 +28,14 @@ public:
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class V4L2ControlInfo
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{
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public:
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V4L2ControlInfo(const struct v4l2_query_ext_ctrl &ctrl);
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V4L2ControlInfo(const V4L2ControlId &id,
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const struct v4l2_query_ext_ctrl &ctrl);
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const ControlId &id() const { return id_; }
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const ControlId &id() const { return *id_; }
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const ControlRange &range() const { return range_; }
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private:
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V4L2ControlId id_;
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const V4L2ControlId *id_;
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ControlRange range_;
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};
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@ -8,7 +8,8 @@
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#define __LIBCAMERA_V4L2_DEVICE_H__
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#include <map>
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#include <string>
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#include <memory>
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#include <vector>
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#include <linux/videodev2.h>
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@ -48,6 +49,7 @@ private:
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const struct v4l2_ext_control *v4l2Ctrls,
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unsigned int count);
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std::vector<std::unique_ptr<V4L2ControlId>> controlIds_;
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V4L2ControlInfoMap controls_;
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std::string deviceNode_;
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int fd_;
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@ -122,10 +122,12 @@ V4L2ControlId::V4L2ControlId(const struct v4l2_query_ext_ctrl &ctrl)
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/**
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* \brief Construct a V4L2ControlInfo from a struct v4l2_query_ext_ctrl
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* \param[in] id The V4L2 control ID
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* \param[in] ctrl The struct v4l2_query_ext_ctrl as returned by the kernel
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*/
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V4L2ControlInfo::V4L2ControlInfo(const struct v4l2_query_ext_ctrl &ctrl)
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: id_(ctrl)
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V4L2ControlInfo::V4L2ControlInfo(const V4L2ControlId &id,
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const struct v4l2_query_ext_ctrl &ctrl)
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: id_(&id)
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{
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if (ctrl.type == V4L2_CTRL_TYPE_INTEGER64)
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range_ = ControlRange(static_cast<int64_t>(ctrl.minimum),
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@ -386,9 +386,10 @@ void V4L2Device::listControls()
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continue;
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}
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controlIds_.emplace_back(utils::make_unique<V4L2ControlId>(ctrl));
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ctrls.emplace(std::piecewise_construct,
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std::forward_as_tuple(ctrl.id),
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std::forward_as_tuple(ctrl));
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std::forward_as_tuple(*controlIds_.back().get(), ctrl));
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}
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controls_ = std::move(ctrls);
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