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libcamera: software_isp: Handle signals in the proper thread
inputBufferReady ready signal in the simple pipeline is handled in the pipeline handler thread. outputBufferReady and ispStatsReady signals should be handled there too. Rather than relying on the user of the SoftwareIsp instance, let SoftwareIsp inherits Object. SoftwareIsp serves as a signal proxy, the signals above are emitted from signal handlers. This means that if SoftwareIsp inherits Object then the slots are invoked in SoftwareIsp thread. Which is the camera manager thread because the SoftwareIsp instance is created there. Signed-off-by: Milan Zamazal <mzamazal@redhat.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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2 changed files with 3 additions and 16 deletions
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@ -18,6 +18,7 @@
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#include <libcamera/base/class.h>
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#include <libcamera/base/log.h>
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#include <libcamera/base/object.h>
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#include <libcamera/base/signal.h>
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#include <libcamera/base/thread.h>
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@ -43,7 +44,7 @@ struct StreamConfiguration;
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LOG_DECLARE_CATEGORY(SoftwareIsp)
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class SoftwareIsp
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class SoftwareIsp : public Object
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{
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public:
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SoftwareIsp(PipelineHandler *pipe, const CameraSensor *sensor,
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@ -537,21 +537,7 @@ int SimpleCameraData::init()
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<< "Failed to create software ISP, disabling software debayering";
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swIsp_.reset();
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} else {
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/*
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* The inputBufferReady signal is emitted from the soft ISP thread,
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* and needs to be handled in the pipeline handler thread. Signals
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* implement queued delivery, but this works transparently only if
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* the receiver is bound to the target thread. As the
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* SimpleCameraData class doesn't inherit from the Object class, it
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* is not bound to any thread, and the signal would be delivered
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* synchronously. Instead, connect the signal to a lambda function
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* bound explicitly to the pipe, which is bound to the pipeline
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* handler thread. The function then simply forwards the call to
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* conversionInputDone().
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*/
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swIsp_->inputBufferReady.connect(pipe, [this](FrameBuffer *buffer) {
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this->conversionInputDone(buffer);
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});
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swIsp_->inputBufferReady.connect(this, &SimpleCameraData::conversionInputDone);
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swIsp_->outputBufferReady.connect(this, &SimpleCameraData::conversionOutputDone);
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swIsp_->ispStatsReady.connect(this, &SimpleCameraData::ispStatsReady);
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swIsp_->setSensorControls.connect(this, &SimpleCameraData::setSensorControls);
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