libcamera: Add V4L2Controls

Add libcamera V4L2 control support, implemented using the V4L2 Extended
Control APIs. This patch defines the types used to create and manage
controls.

Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Jacopo Mondi 2019-05-30 19:04:41 +02:00
parent 8b7a24e20f
commit bab8b01895
3 changed files with 370 additions and 0 deletions

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@ -0,0 +1,80 @@
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* v4l2_controls.h - V4L2 Controls Support
*/
#ifndef __LIBCAMERA_V4L2_CONTROLS_H__
#define __LIBCAMERA_V4L2_CONTROLS_H__
#include <string>
#include <vector>
#include <stdint.h>
#include <linux/v4l2-controls.h>
#include <linux/videodev2.h>
namespace libcamera {
class V4L2ControlInfo
{
public:
V4L2ControlInfo(const struct v4l2_query_ext_ctrl &ctrl);
unsigned int id() const { return id_; }
unsigned int type() const { return type_; }
size_t size() const { return size_; }
const std::string &name() const { return name_; }
private:
unsigned int id_;
unsigned int type_;
size_t size_;
std::string name_;
};
class V4L2Control
{
public:
V4L2Control(unsigned int id, int value = 0)
: id_(id), value_(value) {}
int64_t value() const { return value_; }
void setValue(int64_t value) { value_ = value; }
unsigned int id() const { return id_; }
private:
unsigned int id_;
int64_t value_;
};
class V4L2ControlList
{
public:
using iterator = std::vector<V4L2Control>::iterator;
using const_iterator = std::vector<V4L2Control>::const_iterator;
iterator begin() { return controls_.begin(); }
const_iterator begin() const { return controls_.begin(); }
iterator end() { return controls_.end(); }
const_iterator end() const { return controls_.end(); }
bool empty() const { return controls_.empty(); }
std::size_t size() const { return controls_.size(); }
void clear() { controls_.clear(); }
void add(unsigned int id, int64_t value = 0);
V4L2Control *getByIndex(unsigned int index);
V4L2Control *operator[](unsigned int id);
private:
std::vector<V4L2Control> controls_;
};
} /* namespace libcamera */
#endif /* __LIBCAMERA_V4L2_CONTROLS_H__ */

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@ -23,6 +23,7 @@ libcamera_sources = files([
'stream.cpp',
'timer.cpp',
'utils.cpp',
'v4l2_controls.cpp',
'v4l2_device.cpp',
'v4l2_subdevice.cpp',
'v4l2_videodevice.cpp',

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@ -0,0 +1,289 @@
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* v4l2_controls.cpp - V4L2 Controls Support
*/
#include "v4l2_controls.h"
/**
* \file v4l2_controls.h
* \brief Support for V4L2 Controls using the V4L2 Extended Controls APIs
*
* The V4L2 Control API allows application to inspect and modify sets of
* configurable parameters on a video device or subdevice. The nature of the
* parameters an application can modify using the control framework depends on
* what the driver implements support for, and on the characteristics of the
* underlying hardware platform. Generally controls are used to modify user
* visible settings, such as the image brightness and exposure time, or
* non-standard parameters which cannot be controlled through the V4L2 format
* negotiation API.
*
* Controls are identified by a numerical ID, defined by the V4L2 kernel headers
* and have an associated type. Each control has a value, which is the data that
* can be modified with V4L2Device::setControls() or retrieved with
* V4L2Device::getControls().
*
* The control's type along with the control's flags define the type of the
* control's value content. Controls can transport a single data value stored in
* variable inside the control, or they might as well deal with more complex
* data types, such as arrays of matrices, stored in a contiguous memory
* locations associated with the control and called 'the payload'. Such controls
* are called 'compound controls' and are currently not supported by the
* libcamera V4L2 control framework.
*
* libcamera implements support for controls using the V4L2 Extended Control
* API, which allows future handling of controls with payloads of arbitrary
* sizes.
*
* The libcamera V4L2 Controls framework operates on lists of controls, wrapped
* by the V4L2ControlList class, to match the V4L2 extended controls API. The
* interface to set and get control is implemented by the V4L2Device class, and
* this file only provides the data type definitions.
*
* \todo Add support for compound controls
*/
namespace libcamera {
/**
* \class V4L2ControlInfo
* \brief Information on a V4L2 control
*
* The V4L2ControlInfo class represents all the information related to a V4L2
* control, such as its ID, its type, its user-readable name and the expected
* size of its value data.
*
* V4L2ControlInfo instances are created by inspecting the fieldS of a struct
* v4l2_query_ext_ctrl structure, after it has been filled by the device driver
* as a consequence of a VIDIOC_QUERY_EXT_CTRL ioctl call.
*
* This class does not contain the control value, but only static information on
* the control, which shall be cached by the caller at initialisation time or
* the first time the control information is accessed.
*/
/**
* \brief Construct a V4L2ControlInfo from a struct v4l2_query_ext_ctrl
* \param ctrl The struct v4l2_query_ext_ctrl as returned by the kernel
*/
V4L2ControlInfo::V4L2ControlInfo(const struct v4l2_query_ext_ctrl &ctrl)
{
id_ = ctrl.id;
type_ = ctrl.type;
name_ = static_cast<const char *>(ctrl.name);
size_ = ctrl.elem_size * ctrl.elems;
}
/**
* \fn V4L2ControlInfo::id()
* \brief Retrieve the control ID
* \return The V4L2 control ID
*/
/**
* \fn V4L2ControlInfo::type()
* \brief Retrieve the control type as defined by V4L2_CTRL_TYPE_*
* \return The V4L2 control type
*/
/**
* \fn V4L2ControlInfo::size()
* \brief Retrieve the control value data size (in bytes)
* \return The V4L2 control value data size
*/
/**
* \fn V4L2ControlInfo::name()
* \brief Retrieve the control user readable name
* \return The V4L2 control user readable name
*/
/**
* \class V4L2Control
* \brief A V4L2 control value
*
* The V4L2Control class represent the value of a V4L2 control. The class
* stores values that have been read from or will be applied to a V4L2 device.
*
* The value stored in the class instances does not reflect what is actually
* applied to the hardware but is a pure software cache optionally initialized
* at control creation time and modified by a control read or write operation.
*
* The write and read controls the V4L2Control class instances are not meant
* to be directly used but are instead intended to be grouped in
* V4L2ControlList instances, which are then passed as parameters to
* V4L2Device::setControls() and V4L2Device::getControls() operations.
*/
/**
* \fn V4L2Control::V4L2Control
* \brief Construct a V4L2 control with \a id and \a value
* \param id The V4L2 control ID
* \param value The control value
*/
/**
* \fn V4L2Control::value()
* \brief Retrieve the value of the control
*
* This method returns the cached control value, initially set by
* V4L2ControlList::add() and then updated when the controls are read or
* written with V4L2Device::getControls() and V4L2Device::setControls().
*
* \return The V4L2 control value
*/
/**
* \fn V4L2Control::setValue()
* \brief Set the value of the control
* \param value The new V4L2 control value
*
* This method stores the control value, which will be applied to the
* device when calling V4L2Device::setControls().
*/
/**
* \fn V4L2Control::id()
* \brief Retrieve the control ID this instance refers to
* \return The V4L2Control ID
*/
/**
* \class V4L2ControlList
* \brief Container of V4L2Control instances
*
* The V4L2ControlList class works as a container for a list of V4L2Control
* instances. The class provides operations to add a new control to the list,
* get back a control value, and reset the list of controls it contains.
*
* In order to set and get controls, user of the libcamera V4L2 control
* framework should operate on instances of the V4L2ControlList class, and use
* them as argument for the V4L2Device::setControls() and
* V4L2Device::getControls() operations, which write and read a list of
* controls to or from a V4L2 device (a video device or a subdevice).
*
* Controls are added to a V4L2ControlList instance with the add() method, with
* or without a value.
*
* To write controls to a device, the controls of interest shall be added with
* an initial value by calling V4L2ControlList::add(unsigned int id, int64_t
* value) to prepare for a write operation. Once the values of all controls of
* interest have been added, the V4L2ControlList instance is passed to the
* V4L2Device::setControls(), which sets the controls on the device.
*
* To read controls from a device, the desired controls are added with
* V4L2ControlList::add(unsigned int id) to prepare for a read operation. The
* V4L2ControlList instance is then passed to V4L2Device::getControls(), which
* reads the controls from the device and updates the values stored in
* V4L2ControlList.
*
* V4L2ControlList instances can be reset to remove all controls they contain
* and prepare to be re-used for a new control write/read sequence.
*/
/**
* \typedef V4L2ControlList::iterator
* \brief Iterator on the V4L2 controls contained in the instance
*/
/**
* \typedef V4L2ControlList::const_iterator
* \brief Const iterator on the V4L2 controls contained in the instance
*/
/**
* \fn iterator V4L2ControlList::begin()
* \brief Retrieve an iterator to the first V4L2Control in the instance
* \return An iterator to the first V4L2 control
*/
/**
* \fn const_iterator V4L2ControlList::begin() const
* \brief Retrieve a constant iterator to the first V4L2Control in the instance
* \return A constant iterator to the first V4L2 control
*/
/**
* \fn iterator V4L2ControlList::end()
* \brief Retrieve an iterator pointing to the past-the-end V4L2Control in the
* instance
* \return An iterator to the element following the last V4L2 control in the
* instance
*/
/**
* \fn const_iterator V4L2ControlList::end() const
* \brief Retrieve a constant iterator pointing to the past-the-end V4L2Control
* in the instance
* \return A constant iterator to the element following the last V4L2 control
* in the instance
*/
/**
* \fn V4L2ControlList::empty()
* \brief Verify if the instance does not contain any control
* \return True if the instance does not contain any control, false otherwise
*/
/**
* \fn V4L2ControlList::size()
* \brief Retrieve the number on controls in the instance
* \return The number of V4L2Control stored in the instance
*/
/**
* \fn V4L2ControlList::clear()
* \brief Remove all controls in the instance
*/
/**
* \brief Add control with \a id and optional \a value to the instance
* \param id The V4L2 control ID (V4L2_CID_*)
* \param value The V4L2 control value
*
* This method adds a new V4L2 control to the V4L2ControlList. The newly
* inserted control shall not already be present in the control lists, otherwise
* this method, and further use of the control list lead to undefined behaviour.
*/
void V4L2ControlList::add(unsigned int id, int64_t value)
{
controls_.emplace_back(id, value);
}
/**
* \brief Retrieve the control at \a index
* \param[in] index The control index
*
* Controls are stored in a V4L2ControlList in order of insertion and this
* method retrieves the control at \a index.
*
* \return A pointer to the V4L2Control at \a index or nullptr if the
* index is larger than the number of controls
*/
V4L2Control *V4L2ControlList::getByIndex(unsigned int index)
{
if (index >= controls_.size())
return nullptr;
return &controls_[index];
}
/**
* \brief Retrieve the control with \a id
* \param[in] id The V4L2 control ID (V4L2_CID_xx)
* \return A pointer to the V4L2Control with \a id or nullptr if the
* control ID is not part of this instance.
*/
V4L2Control *V4L2ControlList::operator[](unsigned int id)
{
for (V4L2Control &ctrl : controls_) {
if (ctrl.id() == id)
return &ctrl;
}
return nullptr;
}
} /* namespace libcamera */