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libcamera: Add V4L2Controls
Add libcamera V4L2 control support, implemented using the V4L2 Extended Control APIs. This patch defines the types used to create and manage controls. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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src/libcamera/include/v4l2_controls.h
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src/libcamera/include/v4l2_controls.h
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* v4l2_controls.h - V4L2 Controls Support
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*/
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#ifndef __LIBCAMERA_V4L2_CONTROLS_H__
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#define __LIBCAMERA_V4L2_CONTROLS_H__
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#include <string>
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#include <vector>
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#include <stdint.h>
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#include <linux/v4l2-controls.h>
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#include <linux/videodev2.h>
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namespace libcamera {
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class V4L2ControlInfo
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{
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public:
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V4L2ControlInfo(const struct v4l2_query_ext_ctrl &ctrl);
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unsigned int id() const { return id_; }
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unsigned int type() const { return type_; }
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size_t size() const { return size_; }
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const std::string &name() const { return name_; }
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private:
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unsigned int id_;
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unsigned int type_;
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size_t size_;
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std::string name_;
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};
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class V4L2Control
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{
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public:
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V4L2Control(unsigned int id, int value = 0)
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: id_(id), value_(value) {}
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int64_t value() const { return value_; }
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void setValue(int64_t value) { value_ = value; }
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unsigned int id() const { return id_; }
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private:
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unsigned int id_;
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int64_t value_;
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};
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class V4L2ControlList
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{
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public:
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using iterator = std::vector<V4L2Control>::iterator;
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using const_iterator = std::vector<V4L2Control>::const_iterator;
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iterator begin() { return controls_.begin(); }
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const_iterator begin() const { return controls_.begin(); }
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iterator end() { return controls_.end(); }
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const_iterator end() const { return controls_.end(); }
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bool empty() const { return controls_.empty(); }
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std::size_t size() const { return controls_.size(); }
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void clear() { controls_.clear(); }
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void add(unsigned int id, int64_t value = 0);
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V4L2Control *getByIndex(unsigned int index);
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V4L2Control *operator[](unsigned int id);
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private:
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std::vector<V4L2Control> controls_;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_V4L2_CONTROLS_H__ */
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@ -23,6 +23,7 @@ libcamera_sources = files([
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'stream.cpp',
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'timer.cpp',
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'utils.cpp',
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'v4l2_controls.cpp',
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'v4l2_device.cpp',
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'v4l2_subdevice.cpp',
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'v4l2_videodevice.cpp',
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289
src/libcamera/v4l2_controls.cpp
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src/libcamera/v4l2_controls.cpp
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* v4l2_controls.cpp - V4L2 Controls Support
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*/
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#include "v4l2_controls.h"
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/**
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* \file v4l2_controls.h
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* \brief Support for V4L2 Controls using the V4L2 Extended Controls APIs
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*
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* The V4L2 Control API allows application to inspect and modify sets of
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* configurable parameters on a video device or subdevice. The nature of the
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* parameters an application can modify using the control framework depends on
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* what the driver implements support for, and on the characteristics of the
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* underlying hardware platform. Generally controls are used to modify user
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* visible settings, such as the image brightness and exposure time, or
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* non-standard parameters which cannot be controlled through the V4L2 format
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* negotiation API.
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*
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* Controls are identified by a numerical ID, defined by the V4L2 kernel headers
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* and have an associated type. Each control has a value, which is the data that
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* can be modified with V4L2Device::setControls() or retrieved with
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* V4L2Device::getControls().
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*
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* The control's type along with the control's flags define the type of the
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* control's value content. Controls can transport a single data value stored in
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* variable inside the control, or they might as well deal with more complex
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* data types, such as arrays of matrices, stored in a contiguous memory
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* locations associated with the control and called 'the payload'. Such controls
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* are called 'compound controls' and are currently not supported by the
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* libcamera V4L2 control framework.
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*
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* libcamera implements support for controls using the V4L2 Extended Control
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* API, which allows future handling of controls with payloads of arbitrary
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* sizes.
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*
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* The libcamera V4L2 Controls framework operates on lists of controls, wrapped
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* by the V4L2ControlList class, to match the V4L2 extended controls API. The
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* interface to set and get control is implemented by the V4L2Device class, and
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* this file only provides the data type definitions.
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*
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* \todo Add support for compound controls
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*/
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namespace libcamera {
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/**
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* \class V4L2ControlInfo
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* \brief Information on a V4L2 control
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*
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* The V4L2ControlInfo class represents all the information related to a V4L2
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* control, such as its ID, its type, its user-readable name and the expected
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* size of its value data.
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*
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* V4L2ControlInfo instances are created by inspecting the fieldS of a struct
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* v4l2_query_ext_ctrl structure, after it has been filled by the device driver
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* as a consequence of a VIDIOC_QUERY_EXT_CTRL ioctl call.
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*
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* This class does not contain the control value, but only static information on
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* the control, which shall be cached by the caller at initialisation time or
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* the first time the control information is accessed.
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*/
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/**
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* \brief Construct a V4L2ControlInfo from a struct v4l2_query_ext_ctrl
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* \param ctrl The struct v4l2_query_ext_ctrl as returned by the kernel
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*/
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V4L2ControlInfo::V4L2ControlInfo(const struct v4l2_query_ext_ctrl &ctrl)
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{
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id_ = ctrl.id;
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type_ = ctrl.type;
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name_ = static_cast<const char *>(ctrl.name);
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size_ = ctrl.elem_size * ctrl.elems;
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}
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/**
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* \fn V4L2ControlInfo::id()
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* \brief Retrieve the control ID
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* \return The V4L2 control ID
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*/
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/**
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* \fn V4L2ControlInfo::type()
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* \brief Retrieve the control type as defined by V4L2_CTRL_TYPE_*
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* \return The V4L2 control type
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*/
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/**
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* \fn V4L2ControlInfo::size()
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* \brief Retrieve the control value data size (in bytes)
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* \return The V4L2 control value data size
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*/
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/**
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* \fn V4L2ControlInfo::name()
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* \brief Retrieve the control user readable name
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* \return The V4L2 control user readable name
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*/
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/**
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* \class V4L2Control
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* \brief A V4L2 control value
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*
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* The V4L2Control class represent the value of a V4L2 control. The class
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* stores values that have been read from or will be applied to a V4L2 device.
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*
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* The value stored in the class instances does not reflect what is actually
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* applied to the hardware but is a pure software cache optionally initialized
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* at control creation time and modified by a control read or write operation.
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*
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* The write and read controls the V4L2Control class instances are not meant
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* to be directly used but are instead intended to be grouped in
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* V4L2ControlList instances, which are then passed as parameters to
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* V4L2Device::setControls() and V4L2Device::getControls() operations.
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*/
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/**
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* \fn V4L2Control::V4L2Control
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* \brief Construct a V4L2 control with \a id and \a value
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* \param id The V4L2 control ID
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* \param value The control value
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*/
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/**
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* \fn V4L2Control::value()
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* \brief Retrieve the value of the control
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*
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* This method returns the cached control value, initially set by
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* V4L2ControlList::add() and then updated when the controls are read or
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* written with V4L2Device::getControls() and V4L2Device::setControls().
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*
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* \return The V4L2 control value
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*/
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/**
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* \fn V4L2Control::setValue()
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* \brief Set the value of the control
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* \param value The new V4L2 control value
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*
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* This method stores the control value, which will be applied to the
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* device when calling V4L2Device::setControls().
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*/
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/**
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* \fn V4L2Control::id()
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* \brief Retrieve the control ID this instance refers to
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* \return The V4L2Control ID
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*/
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/**
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* \class V4L2ControlList
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* \brief Container of V4L2Control instances
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*
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* The V4L2ControlList class works as a container for a list of V4L2Control
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* instances. The class provides operations to add a new control to the list,
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* get back a control value, and reset the list of controls it contains.
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*
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* In order to set and get controls, user of the libcamera V4L2 control
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* framework should operate on instances of the V4L2ControlList class, and use
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* them as argument for the V4L2Device::setControls() and
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* V4L2Device::getControls() operations, which write and read a list of
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* controls to or from a V4L2 device (a video device or a subdevice).
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*
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* Controls are added to a V4L2ControlList instance with the add() method, with
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* or without a value.
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*
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* To write controls to a device, the controls of interest shall be added with
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* an initial value by calling V4L2ControlList::add(unsigned int id, int64_t
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* value) to prepare for a write operation. Once the values of all controls of
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* interest have been added, the V4L2ControlList instance is passed to the
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* V4L2Device::setControls(), which sets the controls on the device.
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*
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* To read controls from a device, the desired controls are added with
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* V4L2ControlList::add(unsigned int id) to prepare for a read operation. The
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* V4L2ControlList instance is then passed to V4L2Device::getControls(), which
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* reads the controls from the device and updates the values stored in
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* V4L2ControlList.
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*
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* V4L2ControlList instances can be reset to remove all controls they contain
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* and prepare to be re-used for a new control write/read sequence.
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*/
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/**
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* \typedef V4L2ControlList::iterator
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* \brief Iterator on the V4L2 controls contained in the instance
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*/
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/**
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* \typedef V4L2ControlList::const_iterator
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* \brief Const iterator on the V4L2 controls contained in the instance
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*/
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/**
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* \fn iterator V4L2ControlList::begin()
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* \brief Retrieve an iterator to the first V4L2Control in the instance
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* \return An iterator to the first V4L2 control
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*/
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/**
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* \fn const_iterator V4L2ControlList::begin() const
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* \brief Retrieve a constant iterator to the first V4L2Control in the instance
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* \return A constant iterator to the first V4L2 control
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*/
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/**
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* \fn iterator V4L2ControlList::end()
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* \brief Retrieve an iterator pointing to the past-the-end V4L2Control in the
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* instance
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* \return An iterator to the element following the last V4L2 control in the
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* instance
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*/
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/**
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* \fn const_iterator V4L2ControlList::end() const
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* \brief Retrieve a constant iterator pointing to the past-the-end V4L2Control
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* in the instance
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* \return A constant iterator to the element following the last V4L2 control
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* in the instance
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*/
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/**
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* \fn V4L2ControlList::empty()
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* \brief Verify if the instance does not contain any control
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* \return True if the instance does not contain any control, false otherwise
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*/
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/**
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* \fn V4L2ControlList::size()
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* \brief Retrieve the number on controls in the instance
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* \return The number of V4L2Control stored in the instance
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*/
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/**
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* \fn V4L2ControlList::clear()
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* \brief Remove all controls in the instance
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*/
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/**
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* \brief Add control with \a id and optional \a value to the instance
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* \param id The V4L2 control ID (V4L2_CID_*)
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* \param value The V4L2 control value
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*
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* This method adds a new V4L2 control to the V4L2ControlList. The newly
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* inserted control shall not already be present in the control lists, otherwise
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* this method, and further use of the control list lead to undefined behaviour.
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*/
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void V4L2ControlList::add(unsigned int id, int64_t value)
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{
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controls_.emplace_back(id, value);
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}
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/**
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* \brief Retrieve the control at \a index
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* \param[in] index The control index
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*
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* Controls are stored in a V4L2ControlList in order of insertion and this
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* method retrieves the control at \a index.
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*
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* \return A pointer to the V4L2Control at \a index or nullptr if the
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* index is larger than the number of controls
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*/
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V4L2Control *V4L2ControlList::getByIndex(unsigned int index)
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{
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if (index >= controls_.size())
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return nullptr;
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return &controls_[index];
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}
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/**
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* \brief Retrieve the control with \a id
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* \param[in] id The V4L2 control ID (V4L2_CID_xx)
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* \return A pointer to the V4L2Control with \a id or nullptr if the
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* control ID is not part of this instance.
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*/
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V4L2Control *V4L2ControlList::operator[](unsigned int id)
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{
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for (V4L2Control &ctrl : controls_) {
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if (ctrl.id() == id)
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return &ctrl;
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}
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return nullptr;
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}
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} /* namespace libcamera */
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