libcamera: Add signal/slot communication mechanism

Introduce a Signal class that allows connecting event sources (signals)
to event listeners (slots) without adding any boilerplate code usually
associated with the observer or listener design patterns.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
This commit is contained in:
Laurent Pinchart 2019-01-04 21:09:16 +02:00
parent 8b0de29c41
commit d0fd42a4fd
5 changed files with 243 additions and 1 deletions

View file

@ -2,6 +2,7 @@ libcamera_api = files([
'camera.h',
'camera_manager.h',
'libcamera.h',
'signal.h',
])
install_headers(libcamera_api,

154
include/libcamera/signal.h Normal file
View file

@ -0,0 +1,154 @@
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* signal.h - Signal & slot implementation
*/
#ifndef __LIBCAMERA_SIGNAL_H__
#define __LIBCAMERA_SIGNAL_H__
#include <list>
#include <vector>
namespace libcamera {
template<typename... Args>
class Signal;
template<typename... Args>
class SlotBase
{
public:
SlotBase(void *obj)
: obj_(obj) { }
virtual ~SlotBase() { }
virtual void invoke(Args... args) = 0;
protected:
friend class Signal<Args...>;
void *obj_;
};
template<typename T, typename... Args>
class SlotMember : public SlotBase<Args...>
{
public:
SlotMember(T *obj, void(T::*func)(Args...))
: SlotBase<Args...>(obj), func_(func) { }
void invoke(Args... args) { (reinterpret_cast<T *>(this->obj_)->*func_)(args...); }
private:
friend class Signal<Args...>;
void(T::*func_)(Args...);
};
template<typename... Args>
class SlotStatic : public SlotBase<Args...>
{
public:
SlotStatic(void(*func)(Args...))
: SlotBase<Args...>(nullptr), func_(func) { }
void invoke(Args... args) { (*func_)(args...); }
private:
friend class Signal<Args...>;
void(*func_)(Args...);
};
template<typename... Args>
class Signal
{
public:
Signal() { }
~Signal()
{
for (SlotBase<Args...> *slot : slots_)
delete slot;
}
template<typename T>
void connect(T *object, void(T::*func)(Args...))
{
slots_.push_back(new SlotMember<T, Args...>(object, func));
}
void connect(void(*func)(Args...))
{
slots_.push_back(new SlotStatic<Args...>(func));
}
void disconnect()
{
for (SlotBase<Args...> *slot : slots_)
delete slot;
slots_.clear();
}
template<typename T>
void disconnect(T *object)
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
if (slot->obj_ == object) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
template<typename T>
void disconnect(T *object, void(T::*func)(Args...))
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
/*
* If the obj_ pointer matches the object types must
* match, so we can safely cast to SlotMember<T, Args>.
*/
if (slot->obj_ == object &&
reinterpret_cast<SlotMember<T, Args...> *>(slot)->func_ == func) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
void disconnect(void(*func)(Args...))
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
if (slot->obj_ == nullptr &&
reinterpret_cast<SlotStatic<Args...> *>(slot)->func_ == func) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
void emit(Args... args)
{
/*
* Make a copy of the slots list as the slot could call the
* disconnect operation, invalidating the iterator.
*/
std::vector<SlotBase<Args...> *> slots{ slots_.begin(), slots_.end() };
for (SlotBase<Args...> *slot : slots)
slot->invoke(args...);
}
private:
std::list<SlotBase<Args...> *> slots_;
};
} /* namespace libcamera */
#endif /* __LIBCAMERA_SIGNAL_H__ */