test: fence: Increase timeout for fence test

On slower machines, a 1s timeout to capture frames with vimc can be too
short and cause test failures. Make the timeout proportional to the
number of frames expected to be captured, using a conservative low
estimate of the frame rate at 2fps.

By itself, that change could increase the test time quite substantially
on fast platforms, so break from the capture loop as soon as we capture
enough frames.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2024-04-24 22:51:38 +03:00
parent 13dcc7fc5f
commit dedf9cf264

View file

@ -327,10 +327,14 @@ int FenceTest::run()
Timer fenceTimer;
fenceTimer.timeout.connect(this, &FenceTest::signalFence);
/* Loop for one second. */
/*
* Loop long enough for all requests to complete, allowing 500ms per
* request.
*/
Timer timer;
timer.start(1000ms);
while (timer.isRunning() && expectedCompletionResult_) {
timer.start(500ms * (signalledRequestId_ + 1));
while (timer.isRunning() && expectedCompletionResult_ &&
completedRequestId_ <= signalledRequestId_ + 1) {
if (completedRequestId_ == signalledRequestId_ - 1 && setFence_)
/*
* The request just before signalledRequestId_ has just