diff --git a/src/qcam/assets/shader/YUV.vert b/src/qcam/assets/shader/identity.vert
similarity index 77%
rename from src/qcam/assets/shader/YUV.vert
rename to src/qcam/assets/shader/identity.vert
index f38e8045..6d6f7551 100644
--- a/src/qcam/assets/shader/YUV.vert
+++ b/src/qcam/assets/shader/identity.vert
@@ -2,7 +2,7 @@
/*
* Copyright (C) 2020, Linaro
*
- * YUV.vert - Vertex shader for YUV to RGB conversion
+ * identity.vert - Identity vertex shader for pixel format conversion
*/
attribute vec4 vertexIn;
diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc
index 857ed9fd..86310914 100644
--- a/src/qcam/assets/shader/shaders.qrc
+++ b/src/qcam/assets/shader/shaders.qrc
@@ -1,9 +1,9 @@
- YUV.vert
YUV_2_planes.frag
YUV_3_planes.frag
YUV_packed.frag
+ identity.vert
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index dc35d4fd..110f0fa6 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -191,7 +191,7 @@ bool ViewFinderGL::createVertexShader()
vertexShader_ = std::make_unique(QOpenGLShader::Vertex, this);
/* Compile the vertex shader */
- if (!vertexShader_->compileSourceFile(":YUV.vert")) {
+ if (!vertexShader_->compileSourceFile(":identity.vert")) {
qWarning() << "[ViewFinderGL]:" << vertexShader_->log();
return false;
}