libcamera: v4l2_device: Construct from MediaEntity*

The V4L2Device constructor wants a "const MediaEntity &", while
entities are usually retrieved by pointer before being used to construct
a V4L2Device. Change the constructor argument to "const MediaEntity *".

Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
This commit is contained in:
Jacopo Mondi 2019-01-29 15:18:42 +01:00
parent dd45866ea4
commit f7e75d9e70
5 changed files with 6 additions and 6 deletions

View file

@ -72,7 +72,7 @@ class V4L2Device
{ {
public: public:
explicit V4L2Device(const std::string &deviceNode); explicit V4L2Device(const std::string &deviceNode);
explicit V4L2Device(const MediaEntity &entity); explicit V4L2Device(const MediaEntity *entity);
V4L2Device(const V4L2Device &) = delete; V4L2Device(const V4L2Device &) = delete;
~V4L2Device(); ~V4L2Device();

View file

@ -182,7 +182,7 @@ V4L2Device *PipelineHandlerIPU3::createVideoDevice(unsigned int id)
if (!cio2) if (!cio2)
return nullptr; return nullptr;
V4L2Device *dev = new V4L2Device(*cio2); V4L2Device *dev = new V4L2Device(cio2);
if (dev->open()) { if (dev->open()) {
delete dev; delete dev;
return nullptr; return nullptr;

View file

@ -95,7 +95,7 @@ bool PipelineHandlerUVC::match(DeviceEnumerator *enumerator)
for (MediaEntity *entity : media_->entities()) { for (MediaEntity *entity : media_->entities()) {
if (entity->flags() & MEDIA_ENT_FL_DEFAULT) { if (entity->flags() & MEDIA_ENT_FL_DEFAULT) {
video_ = new V4L2Device(*entity); video_ = new V4L2Device(entity);
break; break;
} }
} }

View file

@ -97,7 +97,7 @@ bool PipeHandlerVimc::match(DeviceEnumerator *enumerator)
media_->acquire(); media_->acquire();
video_ = new V4L2Device(*media_->getEntityByName("Raw Capture 1")); video_ = new V4L2Device(media_->getEntityByName("Raw Capture 1"));
if (video_->open()) { if (video_->open()) {
media_->release(); media_->release();

View file

@ -169,8 +169,8 @@ V4L2Device::V4L2Device(const std::string &deviceNode)
* *
* Construct a V4L2Device from a MediaEntity's device node path. * Construct a V4L2Device from a MediaEntity's device node path.
*/ */
V4L2Device::V4L2Device(const MediaEntity &entity) V4L2Device::V4L2Device(const MediaEntity *entity)
: V4L2Device(entity.deviceNode()) : V4L2Device(entity->deviceNode())
{ {
} }