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libcamera: v4l2_device: Construct from MediaEntity*
The V4L2Device constructor wants a "const MediaEntity &", while entities are usually retrieved by pointer before being used to construct a V4L2Device. Change the constructor argument to "const MediaEntity *". Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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5 changed files with 6 additions and 6 deletions
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@ -72,7 +72,7 @@ class V4L2Device
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{
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{
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public:
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public:
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explicit V4L2Device(const std::string &deviceNode);
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explicit V4L2Device(const std::string &deviceNode);
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explicit V4L2Device(const MediaEntity &entity);
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explicit V4L2Device(const MediaEntity *entity);
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V4L2Device(const V4L2Device &) = delete;
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V4L2Device(const V4L2Device &) = delete;
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~V4L2Device();
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~V4L2Device();
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@ -182,7 +182,7 @@ V4L2Device *PipelineHandlerIPU3::createVideoDevice(unsigned int id)
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if (!cio2)
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if (!cio2)
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return nullptr;
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return nullptr;
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V4L2Device *dev = new V4L2Device(*cio2);
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V4L2Device *dev = new V4L2Device(cio2);
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if (dev->open()) {
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if (dev->open()) {
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delete dev;
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delete dev;
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return nullptr;
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return nullptr;
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@ -95,7 +95,7 @@ bool PipelineHandlerUVC::match(DeviceEnumerator *enumerator)
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for (MediaEntity *entity : media_->entities()) {
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for (MediaEntity *entity : media_->entities()) {
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if (entity->flags() & MEDIA_ENT_FL_DEFAULT) {
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if (entity->flags() & MEDIA_ENT_FL_DEFAULT) {
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video_ = new V4L2Device(*entity);
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video_ = new V4L2Device(entity);
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break;
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break;
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}
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}
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}
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}
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@ -97,7 +97,7 @@ bool PipeHandlerVimc::match(DeviceEnumerator *enumerator)
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media_->acquire();
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media_->acquire();
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video_ = new V4L2Device(*media_->getEntityByName("Raw Capture 1"));
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video_ = new V4L2Device(media_->getEntityByName("Raw Capture 1"));
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if (video_->open()) {
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if (video_->open()) {
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media_->release();
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media_->release();
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@ -169,8 +169,8 @@ V4L2Device::V4L2Device(const std::string &deviceNode)
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*
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*
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* Construct a V4L2Device from a MediaEntity's device node path.
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* Construct a V4L2Device from a MediaEntity's device node path.
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*/
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*/
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V4L2Device::V4L2Device(const MediaEntity &entity)
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V4L2Device::V4L2Device(const MediaEntity *entity)
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: V4L2Device(entity.deviceNode())
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: V4L2Device(entity->deviceNode())
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{
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{
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}
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}
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