guides: pipeline-handler: Update name of pipeline handler stop function

Since commit f6b6f15b54 ("libcamera: pipeline: Introduce
stopDevice()") the stop function needed to be implemented by pipeline
handlers was renamed to stopDevice().

Update the pipeline handler writers guide to match this.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jai Luthra <jai.luthra@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Niklas Söderlund 2025-05-28 14:18:27 +02:00 committed by Kieran Bingham
parent 4b5856533a
commit fabee6055f

View file

@ -213,7 +213,7 @@ implementations for the overridden class members.
std::vector<std::unique_ptr<FrameBuffer>> *buffers) override;
int start(Camera *camera, const ControlList *controls) override;
void stop(Camera *camera) override;
void stopDevice(Camera *camera) override;
int queueRequestDevice(Camera *camera, Request *request) override;
@ -247,7 +247,7 @@ implementations for the overridden class members.
return -1;
}
void PipelineHandlerVivid::stop(Camera *camera)
void PipelineHandlerVivid::stopDevice(Camera *camera)
{
}
@ -1152,7 +1152,7 @@ available to the devices which have to be started and ready to produce
images. At the end of a capture session the ``Camera`` device needs to be
stopped, to gracefully clean up any allocated memory and stop the hardware
devices. Pipeline handlers implement two functions for these purposes, the
``start()`` and ``stop()`` functions.
``start()`` and ``stopDevice()`` functions.
The memory initialization phase that happens at ``start()`` time serves to
configure video devices to be able to use memory buffers exported as dma-buf
@ -1255,8 +1255,8 @@ algorithms, or other devices you should also stop them.
.. _releaseBuffers: https://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a191619c152f764e03bc461611f3fcd35
Of course we also need to handle the corresponding actions to stop streaming on
a device, Add the following to the ``stop`` function, to stop the stream with
the `streamOff`_ function and release all buffers.
a device, Add the following to the ``stopDevice()`` function, to stop the
stream with the `streamOff`_ function and release all buffers.
.. _streamOff: https://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a61998710615bdf7aa25a046c8565ed66