libcamera/include/libcamera/request.h
Jacopo Mondi 0527ba92ad libcamera: request: Expose the Stream to Buffers map
Add to the Request class a method to access the map of Stream to Buffer.

With the introduction of multiple stream support, pipeline handler
should be able to access the map of streams at request queueing time.

Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
2019-04-18 15:36:48 +02:00

61 lines
1.2 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* request.h - Capture request handling
*/
#ifndef __LIBCAMERA_REQUEST_H__
#define __LIBCAMERA_REQUEST_H__
#include <map>
#include <unordered_set>
#include <libcamera/signal.h>
namespace libcamera {
class Buffer;
class Camera;
class Stream;
class Request
{
public:
enum Status {
RequestPending,
RequestComplete,
RequestCancelled,
};
explicit Request(Camera *camera);
Request(const Request &) = delete;
Request &operator=(const Request &) = delete;
const std::map<Stream *, Buffer *> &buffers() const { return bufferMap_; }
int setBuffers(const std::map<Stream *, Buffer *> &streamMap);
Buffer *findBuffer(Stream *stream) const;
Status status() const { return status_; }
bool hasPendingBuffers() const { return !pending_.empty(); }
private:
friend class Camera;
friend class PipelineHandler;
int prepare();
void complete(Status status);
bool completeBuffer(Buffer *buffer);
Camera *camera_;
std::map<Stream *, Buffer *> bufferMap_;
std::unordered_set<Buffer *> pending_;
Status status_;
};
} /* namespace libcamera */
#endif /* __LIBCAMERA_REQUEST_H__ */