libcamera/src/ipa/ipu3/algorithms/awb.cpp
Jean-Michel Hautbois 25ae4ad89f ipa: ipu3: Rename IspStatsRegion to Accumulator
The IspStatsRegion structure was introduced as an attempt to prepare for
a generic AWB algorithm structure. The structure name by itself is not
explicit and it is too optimistic to try and make a generic one for now.

Its role is to accumulate the pixels in a given zone. Rename it to
accumulator, and remove the uncounted field at the same time. It is
always possible to know how many pixels are not relevant for the
algorithm by calculating total-counted. The uncounted field was only
declared and not used. Amend the documentation accordingly.

Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-10-06 15:27:22 +02:00

385 lines
14 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2021, Ideas On Board
*
* awb.cpp - AWB control algorithm
*/
#include "awb.h"
#include <algorithm>
#include <cmath>
#include <libcamera/base/log.h>
namespace libcamera {
namespace ipa::ipu3::algorithms {
LOG_DEFINE_CATEGORY(IPU3Awb)
static constexpr uint32_t kMinZonesCounted = 16;
static constexpr uint32_t kMinGreenLevelInZone = 32;
/**
* \struct Accumulator
* \brief RGB statistics for a given zone
*
* - Cells are defined in Pixels
* - Zones are defined in Cells
*
* 80 cells
* /───────────── 1280 pixels ───────────\
* 16 zones
* 16
* ┌────┬────┬────┬────┬────┬─ ──────┬────┐ \
* │Cell│ │ │ │ │ | │ │ │
* 16 │ px │ │ │ │ │ | │ │ │
* ├────┼────┼────┼────┼────┼─ ──────┼────┤ │
* │ │ │ │ │ │ | │ │
* │ │ │ │ │ │ | │ │ 7
* │ ── │ ── │ ── │ ── │ ── │ ── ── ─┤ ── │ 1 2 4
* │ │ │ │ │ │ | │ │ 2 0 5
*
* │ │ │ │ │ │ | │ │ z p c
* ├────┼────┼────┼────┼────┼─ ──────┼────┤ o i e
* │ │ │ │ │ │ | │ │ n x l
* │ │ | │ │ e e l
* ├─── ───┼─ ──────┼────┤ s l s
* │ │ | │ │ s
* │ │ | │ │
* ├─── Zone of Cells ───┼─ ──────┼────┤ │
* │ (5 x 4) │ | │ │ │
* │ │ | │ │ │
* ├── ───┼─ ──────┼────┤ │
* │ │ │ | │ │ │
* │ │ │ │ │ │ | │ │ │
* └────┴────┴────┴────┴────┴─ ──────┴────┘ /
*
*
* The algorithm works with a fixed number of zones \a kAwbStatsSizeX x
* \a kAwbStatsSizeY. For example, a frame of 1280x720 is divided into 80x45
* cells of [16x16] pixels. In the case of \a kAwbStatsSizeX=16 and
* \a kAwbStatsSizeY=12 the zones are made of [5x4] cells. The cells are
* left-aligned and calculated by IPAIPU3::calculateBdsGrid().
*
* Each statistics cell represents the average value of the pixels in that cell
* split by colour components.
*
* The Accumulator structure stores the sum of the average of each cell in a
* zone of the image, as well as the number of cells which were unsaturated and
* therefore included in the average.
* \todo move this description and structure into a common header
*
* Cells which are saturated beyond the threshold defined in
* ipu3_uapi_awb_config_s are not included in the average.
*
* \var Accumulator::counted
* \brief Number of unsaturated cells used to calculate the sums
*
* \var Accumulator::rSum
* \brief Sum of the average red values of each unsaturated cell in the zone
*
* \var Accumulator::gSum
* \brief Sum of the average green values of each unsaturated cell in the zone
*
* \var Accumulator::bSum
* \brief Sum of the average blue values of each unsaturated cell in the zone
*/
/**
* \struct AwbStatus
* \brief AWB parameters calculated
*
* The AwbStatus structure is intended to store the AWB
* parameters calculated by the algorithm
*
* \var AwbStatus::temperatureK
* \brief Color temperature calculated
*
* \var AwbStatus::redGain
* \brief Gain calculated for the red channel
*
* \var AwbStatus::greenGain
* \brief Gain calculated for the green channel
*
* \var AwbStatus::blueGain
* \brief Gain calculated for the blue channel
*/
/**
* \struct Ipu3AwbCell
* \brief Memory layout for each cell in AWB metadata
*
* The Ipu3AwbCell structure is used to get individual values
* such as red average or saturation ratio in a particular cell.
*
* \var Ipu3AwbCell::greenRedAvg
* \brief Green average for red lines in the cell
*
* \var Ipu3AwbCell::redAvg
* \brief Red average in the cell
*
* \var Ipu3AwbCell::blueAvg
* \brief blue average in the cell
*
* \var Ipu3AwbCell::greenBlueAvg
* \brief Green average for blue lines
*
* \var Ipu3AwbCell::satRatio
* \brief Saturation ratio in the cell
*
* \var Ipu3AwbCell::padding
* \brief array of unused bytes for padding
*/
/* Default settings for Bayer noise reduction replicated from the Kernel */
static const struct ipu3_uapi_bnr_static_config imguCssBnrDefaults = {
.wb_gains = { 16, 16, 16, 16 },
.wb_gains_thr = { 255, 255, 255, 255 },
.thr_coeffs = { 1700, 0, 31, 31, 0, 16 },
.thr_ctrl_shd = { 26, 26, 26, 26 },
.opt_center = { -648, 0, -366, 0 },
.lut = {
{ 17, 23, 28, 32, 36, 39, 42, 45,
48, 51, 53, 55, 58, 60, 62, 64,
66, 68, 70, 72, 73, 75, 77, 78,
80, 82, 83, 85, 86, 88, 89, 90 } },
.bp_ctrl = { 20, 0, 1, 40, 0, 6, 0, 6, 0 },
.dn_detect_ctrl = { 9, 3, 4, 0, 8, 0, 1, 1, 1, 1, 0 },
.column_size = 1296,
.opt_center_sqr = { 419904, 133956 },
};
/* Default color correction matrix defined as an identity matrix */
static const struct ipu3_uapi_ccm_mat_config imguCssCcmDefault = {
8191, 0, 0, 0,
0, 8191, 0, 0,
0, 0, 8191, 0
};
Awb::Awb()
: Algorithm()
{
asyncResults_.blueGain = 1.0;
asyncResults_.greenGain = 1.0;
asyncResults_.redGain = 1.0;
asyncResults_.temperatureK = 4500;
zones_.reserve(kAwbStatsSizeX * kAwbStatsSizeY);
}
Awb::~Awb() = default;
/**
* The function estimates the correlated color temperature using
* from RGB color space input.
* In physics and color science, the Planckian locus or black body locus is
* the path or locus that the color of an incandescent black body would take
* in a particular chromaticity space as the blackbody temperature changes.
*
* If a narrow range of color temperatures is considered (those encapsulating
* daylight being the most practical case) one can approximate the Planckian
* locus in order to calculate the CCT in terms of chromaticity coordinates.
*
* More detailed information can be found in:
* https://en.wikipedia.org/wiki/Color_temperature#Approximation
*/
uint32_t Awb::estimateCCT(double red, double green, double blue)
{
/* Convert the RGB values to CIE tristimulus values (XYZ) */
double X = (-0.14282) * (red) + (1.54924) * (green) + (-0.95641) * (blue);
double Y = (-0.32466) * (red) + (1.57837) * (green) + (-0.73191) * (blue);
double Z = (-0.68202) * (red) + (0.77073) * (green) + (0.56332) * (blue);
/* Calculate the normalized chromaticity values */
double x = X / (X + Y + Z);
double y = Y / (X + Y + Z);
/* Calculate CCT */
double n = (x - 0.3320) / (0.1858 - y);
return 449 * n * n * n + 3525 * n * n + 6823.3 * n + 5520.33;
}
/* Generate an RGB vector with the average values for each zone */
void Awb::generateZones(std::vector<RGB> &zones)
{
for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) {
RGB zone;
double counted = awbStats_[i].counted;
if (counted >= kMinZonesCounted) {
zone.G = awbStats_[i].gSum / counted;
if (zone.G >= kMinGreenLevelInZone) {
zone.R = awbStats_[i].rSum / counted;
zone.B = awbStats_[i].bSum / counted;
zones.push_back(zone);
}
}
}
}
/* Translate the IPU3 statistics into the default statistics zone array */
void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats,
const ipu3_uapi_grid_config &grid)
{
uint32_t regionWidth = round(grid.width / static_cast<double>(kAwbStatsSizeX));
uint32_t regionHeight = round(grid.height / static_cast<double>(kAwbStatsSizeY));
/*
* Generate a (kAwbStatsSizeX x kAwbStatsSizeY) array from the IPU3 grid which is
* (grid.width x grid.height).
*/
for (unsigned int j = 0; j < kAwbStatsSizeY * regionHeight; j++) {
for (unsigned int i = 0; i < kAwbStatsSizeX * regionWidth; i++) {
uint32_t cellPosition = j * grid.width + i;
uint32_t cellX = (cellPosition / regionWidth) % kAwbStatsSizeX;
uint32_t cellY = ((cellPosition / grid.width) / regionHeight) % kAwbStatsSizeY;
uint32_t awbRegionPosition = cellY * kAwbStatsSizeX + cellX;
cellPosition *= 8;
/* Cast the initial IPU3 structure to simplify the reading */
Ipu3AwbCell *currentCell = reinterpret_cast<Ipu3AwbCell *>(const_cast<uint8_t *>(&stats->awb_raw_buffer.meta_data[cellPosition]));
if (currentCell->satRatio == 0) {
/* The cell is not saturated, use the current cell */
awbStats_[awbRegionPosition].counted++;
uint32_t greenValue = currentCell->greenRedAvg + currentCell->greenBlueAvg;
awbStats_[awbRegionPosition].gSum += greenValue / 2;
awbStats_[awbRegionPosition].rSum += currentCell->redAvg;
awbStats_[awbRegionPosition].bSum += currentCell->blueAvg;
}
}
}
}
void Awb::clearAwbStats()
{
for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) {
awbStats_[i].bSum = 0;
awbStats_[i].rSum = 0;
awbStats_[i].gSum = 0;
awbStats_[i].counted = 0;
}
}
void Awb::awbGreyWorld()
{
LOG(IPU3Awb, Debug) << "Grey world AWB";
/*
* Make a separate list of the derivatives for each of red and blue, so
* that we can sort them to exclude the extreme gains. We could
* consider some variations, such as normalising all the zones first, or
* doing an L2 average etc.
*/
std::vector<RGB> &redDerivative(zones_);
std::vector<RGB> blueDerivative(redDerivative);
std::sort(redDerivative.begin(), redDerivative.end(),
[](RGB const &a, RGB const &b) {
return a.G * b.R < b.G * a.R;
});
std::sort(blueDerivative.begin(), blueDerivative.end(),
[](RGB const &a, RGB const &b) {
return a.G * b.B < b.G * a.B;
});
/* Average the middle half of the values. */
int discard = redDerivative.size() / 4;
RGB sumRed(0, 0, 0);
RGB sumBlue(0, 0, 0);
for (auto ri = redDerivative.begin() + discard,
bi = blueDerivative.begin() + discard;
ri != redDerivative.end() - discard; ri++, bi++)
sumRed += *ri, sumBlue += *bi;
double redGain = sumRed.G / (sumRed.R + 1),
blueGain = sumBlue.G / (sumBlue.B + 1);
/* Color temperature is not relevant in Grey world but still useful to estimate it :-) */
asyncResults_.temperatureK = estimateCCT(sumRed.R, sumRed.G, sumBlue.B);
asyncResults_.redGain = redGain;
asyncResults_.greenGain = 1.0;
asyncResults_.blueGain = blueGain;
}
void Awb::calculateWBGains(const ipu3_uapi_stats_3a *stats,
const ipu3_uapi_grid_config &grid)
{
ASSERT(stats->stats_3a_status.awb_en);
zones_.clear();
clearAwbStats();
generateAwbStats(stats, grid);
generateZones(zones_);
LOG(IPU3Awb, Debug) << "Valid zones: " << zones_.size();
if (zones_.size() > 10) {
awbGreyWorld();
LOG(IPU3Awb, Debug) << "Gain found for red: " << asyncResults_.redGain
<< " and for blue: " << asyncResults_.blueGain;
}
}
void Awb::process(IPAContext &context, const ipu3_uapi_stats_3a *stats)
{
calculateWBGains(stats, context.configuration.grid.bdsGrid);
/*
* Gains are only recalculated if enough zones were detected.
* The results are cached, so if no results were calculated, we set the
* cached values from asyncResults_ here.
*/
context.frameContext.awb.gains.blue = asyncResults_.blueGain;
context.frameContext.awb.gains.green = asyncResults_.greenGain;
context.frameContext.awb.gains.red = asyncResults_.redGain;
}
void Awb::prepare(IPAContext &context, ipu3_uapi_params *params)
{
params->acc_param.awb.config.rgbs_thr_gr = 8191;
params->acc_param.awb.config.rgbs_thr_r = 8191;
params->acc_param.awb.config.rgbs_thr_gb = 8191;
params->acc_param.awb.config.rgbs_thr_b = IPU3_UAPI_AWB_RGBS_THR_B_INCL_SAT
| IPU3_UAPI_AWB_RGBS_THR_B_EN
| 8191;
const ipu3_uapi_grid_config &grid = context.configuration.grid.bdsGrid;
params->acc_param.awb.config.grid = context.configuration.grid.bdsGrid;
/*
* Optical center is column start (respectively row start) of the
* cell of interest minus its X center (respectively Y center).
*
* For the moment use BDS as a first approximation, but it should
* be calculated based on Shading (SHD) parameters.
*/
params->acc_param.bnr = imguCssBnrDefaults;
Size &bdsOutputSize = context.configuration.grid.bdsOutputSize;
params->acc_param.bnr.column_size = bdsOutputSize.width;
params->acc_param.bnr.opt_center.x_reset = grid.x_start - (bdsOutputSize.width / 2);
params->acc_param.bnr.opt_center.y_reset = grid.y_start - (bdsOutputSize.height / 2);
params->acc_param.bnr.opt_center_sqr.x_sqr_reset = params->acc_param.bnr.opt_center.x_reset
* params->acc_param.bnr.opt_center.x_reset;
params->acc_param.bnr.opt_center_sqr.y_sqr_reset = params->acc_param.bnr.opt_center.y_reset
* params->acc_param.bnr.opt_center.y_reset;
/*
* Green gains should not be touched and considered 1.
* Default is 16, so do not change it at all.
* 4096 is the value for a gain of 1.0
*/
params->acc_param.bnr.wb_gains.gr = 16 * context.frameContext.awb.gains.green;
params->acc_param.bnr.wb_gains.r = 4096 * context.frameContext.awb.gains.red;
params->acc_param.bnr.wb_gains.b = 4096 * context.frameContext.awb.gains.blue;
params->acc_param.bnr.wb_gains.gb = 16 * context.frameContext.awb.gains.green;
LOG(IPU3Awb, Debug) << "Color temperature estimated: " << asyncResults_.temperatureK;
/* The CCM matrix may change when color temperature will be used */
params->acc_param.ccm = imguCssCcmDefault;
params->use.acc_awb = 1;
params->use.acc_bnr = 1;
params->use.acc_ccm = 1;
}
} /* namespace ipa::ipu3::algorithms */
} /* namespace libcamera */