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We cannot have a subclass of FrameBuffer because it is marked as final. This adds a FrameBuffer constructor with FrameBuffer::Private. So we can attach some additional resources with FrameBuffer through a customized FrameBuffer::Private class. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> |
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.. | ||
base | ||
internal | ||
ipa | ||
camera.h | ||
camera_manager.h | ||
control_ids.h.in | ||
controls.h | ||
formats.h.in | ||
framebuffer.h | ||
framebuffer_allocator.h | ||
geometry.h | ||
logging.h | ||
meson.build | ||
pixel_format.h | ||
property_ids.h.in | ||
request.h | ||
stream.h | ||
transform.h | ||
version.h.in |