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https://git.libcamera.org/libcamera/libcamera.git
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Since pipeline registration is done with declaring static factory objects, there is a risk that pipeline factories will be constructed before libcamera facilities are ready. For example, logging in the constructor of a pipeline handler factory may cause a segfault if threading isn't ready yet. Avoid this issue by moving printing the registration of the pipeline handler to the camera manager. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
730 lines
24 KiB
C++
730 lines
24 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2018, Google Inc.
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*
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* pipeline_handler.cpp - Pipeline handler infrastructure
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*/
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#include "libcamera/internal/pipeline_handler.h"
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#include <sys/sysmacros.h>
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#include <libcamera/buffer.h>
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#include <libcamera/camera.h>
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#include <libcamera/camera_manager.h>
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#include "libcamera/internal/device_enumerator.h"
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#include "libcamera/internal/log.h"
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#include "libcamera/internal/media_device.h"
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#include "libcamera/internal/utils.h"
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/**
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* \file pipeline_handler.h
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* \brief Create pipelines and cameras from a set of media devices
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*
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* Each pipeline supported by libcamera needs to be backed by a pipeline
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* handler implementation that operate on a set of media devices. The pipeline
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* handler is responsible for matching the media devices it requires with the
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* devices present in the system, and once all those devices can be acquired,
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* create corresponding Camera instances.
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*
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* Every subclass of PipelineHandler shall be registered with libcamera using
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* the REGISTER_PIPELINE_HANDLER() macro.
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Pipeline)
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/**
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* \class CameraData
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* \brief Base class for platform-specific data associated with a camera
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*
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* The CameraData base abstract class represents platform specific-data
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* a pipeline handler might want to associate with a Camera to access them
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* at a later time.
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*
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* Pipeline handlers are expected to extend this base class with platform
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* specific implementation, associate instances of the derived classes
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* using the registerCamera() method, and access them at a later time
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* with cameraData().
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*/
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/**
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* \fn CameraData::CameraData(PipelineHandler *pipe)
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* \brief Construct a CameraData instance for the given pipeline handler
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* \param[in] pipe The pipeline handler
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*
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* The reference to the pipeline handler is stored internally, the caller shall
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* guarantee that the pointer remains valid as long as the CameraData instance
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* exists.
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*/
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/**
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* \var CameraData::camera_
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* \brief The camera related to this CameraData instance
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*
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* The camera_ pointer provides access to the Camera object that this instance
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* is related to. It is set when the Camera is registered with
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* PipelineHandler::registerCamera() and remains valid until the CameraData
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* instance is destroyed.
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*/
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/**
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* \var CameraData::pipe_
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* \brief The pipeline handler related to this CameraData instance
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*
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* The pipe_ pointer provides access to the PipelineHandler object that this
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* instance is related to. It is set when the CameraData instance is created
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* and remains valid until the instance is destroyed.
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*/
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/**
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* \var CameraData::queuedRequests_
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* \brief The list of queued and not yet completed request
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*
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* The list of queued request is used to track requests queued in order to
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* ensure completion of all requests when the pipeline handler is stopped.
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*
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* \sa PipelineHandler::queueRequest(), PipelineHandler::stop(),
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* PipelineHandler::completeRequest()
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*/
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/**
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* \var CameraData::controlInfo_
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* \brief The set of controls supported by the camera
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*
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* The control information shall be initialised by the pipeline handler when
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* creating the camera, and shall not be modified afterwards.
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*/
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/**
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* \var CameraData::properties_
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* \brief The list of properties supported by the camera
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*
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* The list of camera properties shall be initialised by the pipeline handler
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* when creating the camera, and shall not be modified afterwards.
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*/
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/**
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* \var CameraData::ipa_
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* \brief The IPA module used by the camera
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*
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* Reference to the Image Processing Algorithms (IPA) operating on the camera's
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* stream(s). If no IPA exists for the camera, this field is set to nullptr.
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*/
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/**
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* \class PipelineHandler
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* \brief Create and manage cameras based on a set of media devices
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*
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* The PipelineHandler matches the media devices provided by a DeviceEnumerator
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* with the pipelines it supports and creates corresponding Camera devices.
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*
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* Pipeline handler instances are reference-counted through std::shared_ptr<>.
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* They implement std::enable_shared_from_this<> in order to create new
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* std::shared_ptr<> in code paths originating from member functions of the
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* PipelineHandler class where only the 'this' pointer is available.
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*/
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/**
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* \brief Construct a PipelineHandler instance
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* \param[in] manager The camera manager
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*
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* In order to honour the std::enable_shared_from_this<> contract,
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* PipelineHandler instances shall never be constructed manually, but always
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* through the PipelineHandlerFactory::create() method implemented by the
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* respective factories.
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*/
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PipelineHandler::PipelineHandler(CameraManager *manager)
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: manager_(manager)
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{
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}
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PipelineHandler::~PipelineHandler()
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{
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for (std::shared_ptr<MediaDevice> media : mediaDevices_)
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media->release();
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}
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/**
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* \fn PipelineHandler::match(DeviceEnumerator *enumerator)
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* \brief Match media devices and create camera instances
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* \param[in] enumerator The enumerator providing all media devices found in the
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* system
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*
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* This function is the main entry point of the pipeline handler. It is called
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* by the camera manager with the \a enumerator passed as an argument. It shall
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* acquire from the \a enumerator all the media devices it needs for a single
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* pipeline, create one or multiple Camera instances and register them with the
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* camera manager.
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*
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* If all media devices needed by the pipeline handler are found, they must all
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* be acquired by a call to MediaDevice::acquire(). This function shall then
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* create the corresponding Camera instances, store them internally, and return
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* true. Otherwise it shall not acquire any media device (or shall release all
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* the media devices is has acquired by calling MediaDevice::release()) and
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* return false.
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*
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* If multiple instances of a pipeline are available in the system, the
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* PipelineHandler class will be instantiated once per instance, and its match()
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* function called for every instance. Each call shall acquire media devices for
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* one pipeline instance, until all compatible media devices are exhausted.
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*
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* If this function returns true, a new instance of the pipeline handler will
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* be created and its match() function called.
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*
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* \context This function is called from the CameraManager thread.
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*
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* \return true if media devices have been acquired and camera instances
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* created, or false otherwise
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*/
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/**
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* \brief Search and acquire a MediaDevice matching a device pattern
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* \param[in] enumerator Enumerator containing all media devices in the system
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* \param[in] dm Device match pattern
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*
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* Search the device \a enumerator for an available media device matching the
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* device match pattern \a dm. Matching media device that have previously been
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* acquired by MediaDevice::acquire() are not considered. If a match is found,
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* the media device is acquired and returned. The caller shall not release the
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* device explicitly, it will be automatically released when the pipeline
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* handler is destroyed.
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*
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* \context This function shall be called from the CameraManager thread.
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*
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* \return A pointer to the matching MediaDevice, or nullptr if no match is found
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*/
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MediaDevice *PipelineHandler::acquireMediaDevice(DeviceEnumerator *enumerator,
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const DeviceMatch &dm)
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{
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std::shared_ptr<MediaDevice> media = enumerator->search(dm);
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if (!media)
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return nullptr;
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if (!media->acquire())
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return nullptr;
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mediaDevices_.push_back(media);
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return media.get();
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}
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/**
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* \brief Lock all media devices acquired by the pipeline
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*
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* This method shall not be called from pipeline handler implementation, as the
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* Camera class handles locking directly.
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*
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* \context This function is \threadsafe.
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*
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* \return True if the devices could be locked, false otherwise
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* \sa unlock()
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* \sa MediaDevice::lock()
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*/
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bool PipelineHandler::lock()
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{
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for (std::shared_ptr<MediaDevice> &media : mediaDevices_) {
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if (!media->lock()) {
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unlock();
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return false;
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}
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}
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return true;
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}
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/**
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* \brief Unlock all media devices acquired by the pipeline
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*
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* This method shall not be called from pipeline handler implementation, as the
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* Camera class handles locking directly.
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*
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* \context This function is \threadsafe.
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*
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* \sa lock()
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*/
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void PipelineHandler::unlock()
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{
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for (std::shared_ptr<MediaDevice> &media : mediaDevices_)
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media->unlock();
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}
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/**
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* \brief Retrieve the list of controls for a camera
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* \param[in] camera The camera
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* \context This function is \threadsafe.
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* \return A ControlInfoMap listing the controls support by \a camera
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*/
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const ControlInfoMap &PipelineHandler::controls(const Camera *camera) const
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{
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const CameraData *data = cameraData(camera);
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return data->controlInfo_;
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}
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/**
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* \brief Retrieve the list of properties for a camera
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* \param[in] camera The camera
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* \return A ControlList of properties supported by \a camera
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*/
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const ControlList &PipelineHandler::properties(const Camera *camera) const
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{
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const CameraData *data = cameraData(camera);
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return data->properties_;
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}
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/**
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* \fn PipelineHandler::generateConfiguration()
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* \brief Generate a camera configuration for a specified camera
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* \param[in] camera The camera to generate a default configuration for
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* \param[in] roles A list of stream roles
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*
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* Generate a default configuration for the \a camera for a specified list of
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* stream roles. The caller shall populate the \a roles with the use-cases it
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* wishes to fetch the default configuration for. The returned configuration
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* can then be examined by the caller to learn about the selected streams and
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* their default parameters.
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*
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* The intended companion to this is \a configure() which can be used to change
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* the group of streams parameters.
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*
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* \context This function may be called from any thread and shall be
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* \threadsafe. It shall not modify the state of the \a camera in the pipeline
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* handler.
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*
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* \return A valid CameraConfiguration if the requested roles can be satisfied,
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* or a null pointer otherwise. The ownership of the returned configuration is
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* passed to the caller.
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*/
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/**
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* \fn PipelineHandler::configure()
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* \brief Configure a group of streams for capture
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* \param[in] camera The camera to configure
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* \param[in] config The camera configurations to setup
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*
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* Configure the specified group of streams for \a camera according to the
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* configuration specified in \a config. The intended caller of this interface
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* is the Camera class which will receive configuration to apply from the
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* application.
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*
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* The configuration is guaranteed to have been validated with
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* CameraConfiguration::valid(). The pipeline handler implementation shall not
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* perform further validation and may rely on any custom field stored in its
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* custom CameraConfiguration derived class.
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*
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* When configuring the camera the pipeline handler shall associate a Stream
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* instance to each StreamConfiguration entry in the CameraConfiguration using
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* the StreamConfiguration::setStream() method.
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*
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* \context This function is called from the CameraManager thread.
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*
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* \return 0 on success or a negative error code otherwise
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*/
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/**
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* \fn PipelineHandler::exportFrameBuffers()
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* \brief Allocate and export buffers for \a stream
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* \param[in] camera The camera
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* \param[in] stream The stream to allocate buffers for
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* \param[out] buffers Array of buffers successfully allocated
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*
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* This method allocates buffers for the \a stream from the devices associated
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* with the stream in the corresponding pipeline handler. Those buffers shall be
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* suitable to be added to a Request for the stream, and shall be mappable to
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* the CPU through their associated dmabufs with mmap().
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*
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* The method may only be called after the Camera has been configured and before
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* it gets started, or after it gets stopped. It shall be called only for
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* streams that are part of the active camera configuration.
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*
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* The only intended caller is Camera::exportFrameBuffers().
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*
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* \context This function is called from the CameraManager thread.
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*
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* \return The number of allocated buffers on success or a negative error code
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* otherwise
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*/
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/**
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* \fn PipelineHandler::start()
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* \brief Start capturing from a group of streams
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* \param[in] camera The camera to start
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*
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* Start the group of streams that have been configured for capture by
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* \a configure(). The intended caller of this method is the Camera class which
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* will in turn be called from the application to indicate that it has
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* configured the streams and is ready to capture.
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*
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* \context This function is called from the CameraManager thread.
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*
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* \return 0 on success or a negative error code otherwise
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*/
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/**
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* \fn PipelineHandler::stop()
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* \brief Stop capturing from all running streams
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* \param[in] camera The camera to stop
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*
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* This method stops capturing and processing requests immediately. All pending
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* requests are cancelled and complete immediately in an error state.
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*
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* \context This function is called from the CameraManager thread.
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*/
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/**
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* \fn PipelineHandler::queueRequest()
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* \brief Queue a request to the camera
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* \param[in] camera The camera to queue the request to
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* \param[in] request The request to queue
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*
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* This method queues a capture request to the pipeline handler for processing.
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* The request is first added to the internal list of queued requests, and
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* then passed to the pipeline handler with a call to queueRequestDevice().
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*
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* Keeping track of queued requests ensures automatic completion of all requests
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* when the pipeline handler is stopped with stop(). Request completion shall be
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* signalled by the pipeline handler using the completeRequest() method.
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*
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* \context This function is called from the CameraManager thread.
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*
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* \return 0 on success or a negative error code otherwise
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*/
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int PipelineHandler::queueRequest(Camera *camera, Request *request)
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{
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CameraData *data = cameraData(camera);
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data->queuedRequests_.push_back(request);
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int ret = queueRequestDevice(camera, request);
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if (ret)
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data->queuedRequests_.remove(request);
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return ret;
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}
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/**
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* \fn PipelineHandler::queueRequestDevice()
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* \brief Queue a request to the device
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* \param[in] camera The camera to queue the request to
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* \param[in] request The request to queue
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*
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* This method queues a capture request to the device for processing. The
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* request contains a set of buffers associated with streams and a set of
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* parameters. The pipeline handler shall program the device to ensure that the
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* parameters will be applied to the frames captured in the buffers provided in
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* the request.
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*
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* \context This function is called from the CameraManager thread.
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*
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* \return 0 on success or a negative error code otherwise
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*/
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/**
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* \brief Complete a buffer for a request
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* \param[in] camera The camera the request belongs to
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* \param[in] request The request the buffer belongs to
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* \param[in] buffer The buffer that has completed
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*
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* This method shall be called by pipeline handlers to signal completion of the
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* \a buffer part of the \a request. It notifies applications of buffer
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* completion and updates the request's internal buffer tracking. The request
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* is not completed automatically when the last buffer completes to give
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* pipeline handlers a chance to perform any operation that may still be
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* needed. They shall complete requests explicitly with completeRequest().
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*
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* \context This function shall be called from the CameraManager thread.
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*
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* \return True if all buffers contained in the request have completed, false
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* otherwise
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*/
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bool PipelineHandler::completeBuffer(Camera *camera, Request *request,
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FrameBuffer *buffer)
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{
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camera->bufferCompleted.emit(request, buffer);
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return request->completeBuffer(buffer);
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}
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/**
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* \brief Signal request completion
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* \param[in] camera The camera that the request belongs to
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* \param[in] request The request that has completed
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*
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* The pipeline handler shall call this method to notify the \a camera that the
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* request has completed. The request is deleted and shall not be accessed once
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* this method returns.
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*
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* This method ensures that requests will be returned to the application in
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* submission order, the pipeline handler may call it on any complete request
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* without any ordering constraint.
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*
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* \context This function shall be called from the CameraManager thread.
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*/
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void PipelineHandler::completeRequest(Camera *camera, Request *request)
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{
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request->complete();
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CameraData *data = cameraData(camera);
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while (!data->queuedRequests_.empty()) {
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Request *req = data->queuedRequests_.front();
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if (req->status() == Request::RequestPending)
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break;
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ASSERT(!req->hasPendingBuffers());
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data->queuedRequests_.pop_front();
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camera->requestComplete(req);
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}
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}
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/**
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* \brief Register a camera to the camera manager and pipeline handler
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* \param[in] camera The camera to be added
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* \param[in] data Pipeline-specific data for the camera
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*
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* This method is called by pipeline handlers to register the cameras they
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* handle with the camera manager. It associates the pipeline-specific \a data
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* with the camera, for later retrieval with cameraData(). Ownership of \a data
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* is transferred to the PipelineHandler.
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*
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* \context This function shall be called from the CameraManager thread.
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*/
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void PipelineHandler::registerCamera(std::shared_ptr<Camera> camera,
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std::unique_ptr<CameraData> data)
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{
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data->camera_ = camera.get();
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cameraData_[camera.get()] = std::move(data);
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cameras_.push_back(camera);
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if (mediaDevices_.empty())
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LOG(Pipeline, Fatal)
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<< "Registering camera with no media devices!";
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/*
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* Walk the entity list and map the devnums of all capture video nodes
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* to the camera.
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*/
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std::vector<dev_t> devnums;
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for (const std::shared_ptr<MediaDevice> &media : mediaDevices_) {
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for (const MediaEntity *entity : media->entities()) {
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if (entity->pads().size() == 1 &&
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(entity->pads()[0]->flags() & MEDIA_PAD_FL_SINK) &&
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entity->function() == MEDIA_ENT_F_IO_V4L) {
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devnums.push_back(makedev(entity->deviceMajor(),
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entity->deviceMinor()));
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}
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}
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}
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|
manager_->addCamera(std::move(camera), devnums);
|
|
}
|
|
|
|
/**
|
|
* \brief Enable hotplug handling for a media device
|
|
* \param[in] media The media device
|
|
*
|
|
* This function enables hotplug handling, and especially hot-unplug handling,
|
|
* of the \a media device. It shall be called by pipeline handlers for all the
|
|
* media devices that can be disconnected.
|
|
*
|
|
* When a media device passed to this function is later unplugged, the pipeline
|
|
* handler gets notified and automatically disconnects all the cameras it has
|
|
* registered without requiring any manual intervention.
|
|
*/
|
|
void PipelineHandler::hotplugMediaDevice(MediaDevice *media)
|
|
{
|
|
media->disconnected.connect(this, &PipelineHandler::mediaDeviceDisconnected);
|
|
}
|
|
|
|
/**
|
|
* \brief Slot for the MediaDevice disconnected signal
|
|
*/
|
|
void PipelineHandler::mediaDeviceDisconnected(MediaDevice *media)
|
|
{
|
|
media->disconnected.disconnect(this);
|
|
|
|
if (cameras_.empty())
|
|
return;
|
|
|
|
disconnect();
|
|
}
|
|
|
|
/**
|
|
* \brief Device disconnection handler
|
|
*
|
|
* This virtual function is called to notify the pipeline handler that the
|
|
* device it handles has been disconnected. It notifies all cameras created by
|
|
* the pipeline handler that they have been disconnected, and unregisters them
|
|
* from the camera manager.
|
|
*
|
|
* The function can be overloaded by pipeline handlers to perform custom
|
|
* operations at disconnection time. Any overloaded version shall call the
|
|
* PipelineHandler::disconnect() base function for proper hot-unplug operation.
|
|
*/
|
|
void PipelineHandler::disconnect()
|
|
{
|
|
/*
|
|
* Each camera holds a reference to its associated pipeline handler
|
|
* instance. Hence, when the last camera is dropped, the pipeline
|
|
* handler will get destroyed by the last manager_->removeCamera(camera)
|
|
* call in the loop below.
|
|
*
|
|
* This is acceptable as long as we make sure that the code path does not
|
|
* access any member of the (already destroyed) pipeline handler instance
|
|
* afterwards. Therefore, we move the cameras_ vector to a local temporary
|
|
* container to avoid accessing freed memory later i.e. to explicitly run
|
|
* cameras_.clear().
|
|
*/
|
|
std::vector<std::weak_ptr<Camera>> cameras{ std::move(cameras_) };
|
|
|
|
for (std::weak_ptr<Camera> ptr : cameras) {
|
|
std::shared_ptr<Camera> camera = ptr.lock();
|
|
if (!camera)
|
|
continue;
|
|
|
|
camera->disconnect();
|
|
manager_->removeCamera(camera);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief Retrieve the pipeline-specific data associated with a Camera
|
|
* \param[in] camera The camera whose data to retrieve
|
|
* \return A pointer to the pipeline-specific data passed to registerCamera().
|
|
* The returned pointer is a borrowed reference and is guaranteed to remain
|
|
* valid until the pipeline handler is destroyed. It shall not be deleted
|
|
* manually by the caller.
|
|
*/
|
|
CameraData *PipelineHandler::cameraData(const Camera *camera)
|
|
{
|
|
ASSERT(cameraData_.count(camera));
|
|
return cameraData_[camera].get();
|
|
}
|
|
|
|
/**
|
|
* \brief Retrieve the pipeline-specific data associated with a Camera
|
|
* \param[in] camera The camera whose data to retrieve
|
|
* \sa cameraData()
|
|
* \return A const pointer to the pipeline-specific data passed to
|
|
* registerCamera().
|
|
*/
|
|
const CameraData *PipelineHandler::cameraData(const Camera *camera) const
|
|
{
|
|
ASSERT(cameraData_.count(camera));
|
|
return cameraData_.at(camera).get();
|
|
}
|
|
|
|
/**
|
|
* \var PipelineHandler::manager_
|
|
* \brief The Camera manager associated with the pipeline handler
|
|
*
|
|
* The camera manager pointer is stored in the pipeline handler for the
|
|
* convenience of pipeline handler implementations. It remains valid and
|
|
* constant for the whole lifetime of the pipeline handler.
|
|
*/
|
|
|
|
/**
|
|
* \fn PipelineHandler::name()
|
|
* \brief Retrieve the pipeline handler name
|
|
* \context This function shall be \threadsafe.
|
|
* \return The pipeline handler name
|
|
*/
|
|
|
|
/**
|
|
* \class PipelineHandlerFactory
|
|
* \brief Registration of PipelineHandler classes and creation of instances
|
|
*
|
|
* To facilitate discovery and instantiation of PipelineHandler classes, the
|
|
* PipelineHandlerFactory class maintains a registry of pipeline handler
|
|
* classes. Each PipelineHandler subclass shall register itself using the
|
|
* REGISTER_PIPELINE_HANDLER() macro, which will create a corresponding
|
|
* instance of a PipelineHandlerFactory subclass and register it with the
|
|
* static list of factories.
|
|
*/
|
|
|
|
/**
|
|
* \brief Construct a pipeline handler factory
|
|
* \param[in] name Name of the pipeline handler class
|
|
*
|
|
* Creating an instance of the factory registers is with the global list of
|
|
* factories, accessible through the factories() function.
|
|
*
|
|
* The factory \a name is used for debug purpose and shall be unique.
|
|
*/
|
|
PipelineHandlerFactory::PipelineHandlerFactory(const char *name)
|
|
: name_(name)
|
|
{
|
|
registerType(this);
|
|
}
|
|
|
|
/**
|
|
* \brief Create an instance of the PipelineHandler corresponding to the factory
|
|
* \param[in] manager The camera manager
|
|
*
|
|
* \return A shared pointer to a new instance of the PipelineHandler subclass
|
|
* corresponding to the factory
|
|
*/
|
|
std::shared_ptr<PipelineHandler> PipelineHandlerFactory::create(CameraManager *manager)
|
|
{
|
|
PipelineHandler *handler = createInstance(manager);
|
|
handler->name_ = name_.c_str();
|
|
return std::shared_ptr<PipelineHandler>(handler);
|
|
}
|
|
|
|
/**
|
|
* \fn PipelineHandlerFactory::name()
|
|
* \brief Retrieve the factory name
|
|
* \return The factory name
|
|
*/
|
|
|
|
/**
|
|
* \brief Add a pipeline handler class to the registry
|
|
* \param[in] factory Factory to use to construct the pipeline handler
|
|
*
|
|
* The caller is responsible to guarantee the uniqueness of the pipeline handler
|
|
* name.
|
|
*/
|
|
void PipelineHandlerFactory::registerType(PipelineHandlerFactory *factory)
|
|
{
|
|
std::vector<PipelineHandlerFactory *> &factories = PipelineHandlerFactory::factories();
|
|
|
|
factories.push_back(factory);
|
|
}
|
|
|
|
/**
|
|
* \brief Retrieve the list of all pipeline handler factories
|
|
*
|
|
* The static factories map is defined inside the function to ensures it gets
|
|
* initialized on first use, without any dependency on link order.
|
|
*
|
|
* \return the list of pipeline handler factories
|
|
*/
|
|
std::vector<PipelineHandlerFactory *> &PipelineHandlerFactory::factories()
|
|
{
|
|
static std::vector<PipelineHandlerFactory *> factories;
|
|
return factories;
|
|
}
|
|
|
|
/**
|
|
* \fn PipelineHandlerFactory::createInstance()
|
|
* \brief Create an instance of the PipelineHandler corresponding to the factory
|
|
* \param[in] manager The camera manager
|
|
*
|
|
* This virtual function is implemented by the REGISTER_PIPELINE_HANDLER()
|
|
* macro. It creates a pipeline handler instance associated with the camera
|
|
* \a manager.
|
|
*
|
|
* \return a pointer to a newly constructed instance of the PipelineHandler
|
|
* subclass corresponding to the factory
|
|
*/
|
|
|
|
/**
|
|
* \def REGISTER_PIPELINE_HANDLER
|
|
* \brief Register a pipeline handler with the pipeline handler factory
|
|
* \param[in] handler Class name of PipelineHandler derived class to register
|
|
*
|
|
* Register a PipelineHandler subclass with the factory and make it available to
|
|
* try and match devices.
|
|
*/
|
|
|
|
} /* namespace libcamera */
|