mirror of
https://git.libcamera.org/libcamera/libcamera.git
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Change the namespace of the Vector class from libipa to libcamera and add it to the build. Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/*
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* Copyright (C) 2024, Ideas on Board Oy
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*
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* Vector tests
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*/
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#include "libcamera/internal/vector.h"
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#include <cmath>
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#include <iostream>
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#include "test.h"
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using namespace libcamera;
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#define ASSERT_EQ(a, b) \
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if ((a) != (b)) { \
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std::cout << #a " != " #b << " (line " << __LINE__ << ")" \
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<< std::endl; \
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return TestFail; \
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}
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class VectorTest : public Test
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{
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protected:
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int run()
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{
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Vector<double, 3> v1{ 0.0 };
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ASSERT_EQ(v1[0], 0.0);
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ASSERT_EQ(v1[1], 0.0);
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ASSERT_EQ(v1[2], 0.0);
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ASSERT_EQ(v1.length(), 0.0);
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ASSERT_EQ(v1.length2(), 0.0);
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Vector<double, 3> v2{{ 1.0, 4.0, 8.0 }};
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ASSERT_EQ(v2[0], 1.0);
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ASSERT_EQ(v2[1], 4.0);
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ASSERT_EQ(v2[2], 8.0);
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ASSERT_EQ(v2.x(), 1.0);
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ASSERT_EQ(v2.y(), 4.0);
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ASSERT_EQ(v2.z(), 8.0);
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ASSERT_EQ(v2.r(), 1.0);
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ASSERT_EQ(v2.g(), 4.0);
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ASSERT_EQ(v2.b(), 8.0);
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ASSERT_EQ(v2.length2(), 81.0);
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ASSERT_EQ(v2.length(), 9.0);
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ASSERT_EQ(v2.sum(), 13.0);
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Vector<double, 3> v3{ v2 };
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ASSERT_EQ(v2, v3);
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v3 = Vector<double, 3>{{ 4.0, 4.0, 4.0 }};
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ASSERT_EQ(v2 + v3, (Vector<double, 3>{{ 5.0, 8.0, 12.0 }}));
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ASSERT_EQ(v2 + 4.0, (Vector<double, 3>{{ 5.0, 8.0, 12.0 }}));
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ASSERT_EQ(v2 - v3, (Vector<double, 3>{{ -3.0, 0.0, 4.0 }}));
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ASSERT_EQ(v2 - 4.0, (Vector<double, 3>{{ -3.0, 0.0, 4.0 }}));
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ASSERT_EQ(v2 * v3, (Vector<double, 3>{{ 4.0, 16.0, 32.0 }}));
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ASSERT_EQ(v2 * 4.0, (Vector<double, 3>{{ 4.0, 16.0, 32.0 }}));
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ASSERT_EQ(v2 / v3, (Vector<double, 3>{{ 0.25, 1.0, 2.0 }}));
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ASSERT_EQ(v2 / 4.0, (Vector<double, 3>{{ 0.25, 1.0, 2.0 }}));
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ASSERT_EQ(v2.min(v3), (Vector<double, 3>{{ 1.0, 4.0, 4.0 }}));
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ASSERT_EQ(v2.min(4.0), (Vector<double, 3>{{ 1.0, 4.0, 4.0 }}));
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ASSERT_EQ(v2.max(v3), (Vector<double, 3>{{ 4.0, 4.0, 8.0 }}));
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ASSERT_EQ(v2.max(4.0), (Vector<double, 3>{{ 4.0, 4.0, 8.0 }}));
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ASSERT_EQ(v2.dot(v3), 52.0);
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v2 += v3;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 5.0, 8.0, 12.0 }}));
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v2 -= v3;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 1.0, 4.0, 8.0 }}));
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v2 *= v3;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 4.0, 16.0, 32.0 }}));
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v2 /= v3;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 1.0, 4.0, 8.0 }}));
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v2 += 4.0;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 5.0, 8.0, 12.0 }}));
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v2 -= 4.0;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 1.0, 4.0, 8.0 }}));
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v2 *= 4.0;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 4.0, 16.0, 32.0 }}));
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v2 /= 4.0;
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ASSERT_EQ(v2, (Vector<double, 3>{{ 1.0, 4.0, 8.0 }}));
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return TestPass;
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}
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};
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TEST_REGISTER(VectorTest)
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